Searched refs:D3DTA_SELECTMASK (Results 1 – 3 of 3) sorted by relevance
243 switch (value & D3DTA_SELECTMASK) { in nine_D3DTA_to_str()
1111 switch (ta & D3DTA_SELECTMASK) { in ps_get_ts_arg()1153 switch (ta & D3DTA_SELECTMASK) { in ps_get_ts_dst()
323 #define D3DTA_SELECTMASK 0x0000000f macro