Searched refs:D3DTA_SPECULAR (Results 1 – 3 of 3) sorted by relevance
1121 case D3DTA_SPECULAR: in ps_get_ts_arg()1349 if (key->ts[s].colorarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()1350 key->ts[s].colorarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()1351 key->ts[s].colorarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()1368 if (key->ts[s].alphaarg0 == D3DTA_SPECULAR || in nine_ff_build_ps()1369 key->ts[s].alphaarg1 == D3DTA_SPECULAR || in nine_ff_build_ps()1370 key->ts[s].alphaarg2 == D3DTA_SPECULAR) in nine_ff_build_ps()
248 case D3DTA_SPECULAR: return "SPECULAR"; in nine_D3DTA_to_str()
328 #define D3DTA_SPECULAR 0x00000004 macro