Searched refs:D3DTA_TEMP (Results 1 – 3 of 3) sorted by relevance
1124 case D3DTA_TEMP: in ps_get_ts_arg()1156 case D3DTA_TEMP: in ps_get_ts_dst()1465 dst = ps_get_ts_dst(&ps, key->ts[s].resultarg ? D3DTA_TEMP : D3DTA_CURRENT); in nine_ff_build_ps()1788 key.ts[s].resultarg = context->ff.tex_stage[s][D3DTSS_RESULTARG] == D3DTA_TEMP; in nine_ff_get_ps()
249 case D3DTA_TEMP: return "TEMP"; in nine_D3DTA_to_str()
329 #define D3DTA_TEMP 0x00000005 macro