Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 6 of 6) sorted by relevance
302 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute()336 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_indirect()379 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in dispatch_compute_group_size()
190 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()311 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()393 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
1321 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_arrays()1648 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_MultiDrawArrays()1804 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_drawrangeelements()2203 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_multidrawelements()2299 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_transform_feedback()2375 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawarraysindirect()2405 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawelementsindirect()
190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
5625 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
973 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_exec_End()