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Searched refs:DefaultVAO (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Darrayobj.c210 return ctx->Array.DefaultVAO; in _mesa_lookup_vao()
261 return ctx->Array.DefaultVAO; in _mesa_lookup_vao_err()
987 newObj = ctx->Array.DefaultVAO; in bind_vertex_array()
1019 (oldObj == ctx->Array.DefaultVAO) != (newObj == ctx->Array.DefaultVAO)) in bind_vertex_array()
Dglthread.c109 _mesa_glthread_reset_vao(&glthread->DefaultVAO); in _mesa_glthread_init()
110 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()
Dglthread_varray.c99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()
131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()
635 vao = &glthread->DefaultVAO; in _mesa_glthread_PopClientAttrib()
655 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_ClientAttribDefault()
Ddraw_validate.c228 if (ctx->Array.VAO == ctx->Array.DefaultVAO) in _mesa_update_valid_to_render_state()
Dglthread.h200 struct glthread_vao DefaultVAO; member
Dvarray.c821 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) { in validate_array()
851 if (ptr != NULL && vao != ctx->Array.DefaultVAO && in validate_array()
3040 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffer()
3262 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffers()
3373 ctx->Array.VAO == ctx->Array.DefaultVAO) { in vertex_attrib_format()
3621 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexAttribBinding()
3731 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexBindingDivisor()
3904 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()
3905 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); in _mesa_init_varray()
Dcontext.c1258 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); in _mesa_free_context_data()
Ddraw.c615 ctx->Array.VAO == ctx->Array.DefaultVAO) in valid_draw_indirect()
Dmtypes.h1659 struct gl_vertex_array_object *DefaultVAO; member