Searched refs:DefaultVAO (Results 1 – 9 of 9) sorted by relevance
210 return ctx->Array.DefaultVAO; in _mesa_lookup_vao()261 return ctx->Array.DefaultVAO; in _mesa_lookup_vao_err()987 newObj = ctx->Array.DefaultVAO; in bind_vertex_array()1019 (oldObj == ctx->Array.DefaultVAO) != (newObj == ctx->Array.DefaultVAO)) in bind_vertex_array()
109 _mesa_glthread_reset_vao(&glthread->DefaultVAO); in _mesa_glthread_init()110 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_init()
99 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_BindVertexArray()131 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_DeleteVertexArrays()635 vao = &glthread->DefaultVAO; in _mesa_glthread_PopClientAttrib()655 glthread->CurrentVAO = &glthread->DefaultVAO; in _mesa_glthread_ClientAttribDefault()
228 if (ctx->Array.VAO == ctx->Array.DefaultVAO) in _mesa_update_valid_to_render_state()
200 struct glthread_vao DefaultVAO; member
821 if (ctx->API == API_OPENGL_CORE && (vao == ctx->Array.DefaultVAO)) { in validate_array()851 if (ptr != NULL && vao != ctx->Array.DefaultVAO && in validate_array()3040 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffer()3262 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_BindVertexBuffers()3373 ctx->Array.VAO == ctx->Array.DefaultVAO) { in vertex_attrib_format()3621 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexAttribBinding()3731 ctx->Array.VAO == ctx->Array.DefaultVAO) { in _mesa_VertexBindingDivisor()3904 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()3905 _mesa_reference_vao(ctx, &ctx->Array.VAO, ctx->Array.DefaultVAO); in _mesa_init_varray()
1258 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); in _mesa_free_context_data()
615 ctx->Array.VAO == ctx->Array.DefaultVAO) in valid_draw_indirect()
1659 struct gl_vertex_array_object *DefaultVAO; member