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Searched refs:DepthMode (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i915/
Di915_texstate.c42 translate_texture_format(mesa_format mesa_format, GLenum DepthMode) in translate_texture_format() argument
74 if (DepthMode == GL_ALPHA) in translate_texture_format()
76 else if (DepthMode == GL_INTENSITY) in translate_texture_format()
93 if (DepthMode == GL_ALPHA) in translate_texture_format()
95 else if (DepthMode == GL_INTENSITY) in translate_texture_format()
176 tObj->Attrib.DepthMode); in i915_update_tex_unit()
/third_party/vk-gl-cts/modules/egl/
DteglRenderTests.cpp100 enum DepthMode enum
123 DepthMode depth;
163 drawOp.depth = (DepthMode)rnd.getInt(0, DEPTHMODE_LAST-1); in randomizeDrawOp()
/third_party/mesa3d/src/mesa/swrast/
Ds_texfilter.c2437 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_nearest_cube()
2461 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_linear_cube()
2496 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_nearest()
2521 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_nearest()
2556 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_cube_nearest_mipmap_linear()
2591 apply_depth_mode(tObj->Attrib.DepthMode, rgba[i][0], rgba[i]); in sample_cube_linear_mipmap_linear()
3594 apply_depth_mode(tObj->Attrib.DepthMode, result, texel[i]); in sample_depth_texture()
3673 apply_depth_mode(tObj->Attrib.DepthMode, result, texel[i]); in sample_depth_texture()
/third_party/mesa3d/src/mesa/main/
Dtexparam.c518 if (texObj->Attrib.DepthMode == params[0]) in set_tex_parameteri()
525 texObj->Attrib.DepthMode = params[0]; in set_tex_parameteri()
2305 *params = (GLfloat) obj->Attrib.DepthMode; in get_tex_parameterfv()
2574 *params = (GLint) obj->Attrib.DepthMode; in get_tex_parameteriv()
Dtexstate.c545 format = texObj->Attrib.DepthMode; in update_tex_combine()
Dtexobj.c370 obj->Attrib.DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE; in _mesa_initialize_texture_object()
Dmtypes.h937 GLenum16 DepthMode; /**< GL_ARB_depth_texture */ member
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm.c223 const bool alpha_depth = t->Attrib.DepthMode == GL_ALPHA && in brw_populate_sampler_prog_key_data()
Dbrw_wm_surface_state.c341 GLenum depth_mode = t->Attrib.DepthMode; in brw_get_texture_swizzle()
506 const bool alpha_depth = obj->Attrib.DepthMode == GL_ALPHA && in brw_update_texture_surface()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_sampler_view.c437 GLenum depth_mode = stObj->base.Attrib.DepthMode; in get_texture_format_swizzle()