Searched refs:DepthRangeDepthTest (Results 1 – 2 of 2) sorted by relevance
995 class DepthRangeDepthTest : public DrawTestBase class999 DepthRangeDepthTest(deqp::Context& context, const glcts::ExtParameters& extParams);1001 virtual ~DepthRangeDepthTest() in ~DepthRangeDepthTest()
4360 DepthRangeDepthTest::DepthRangeDepthTest(deqp::Context& context, const glcts::ExtParameters& extPar… in DepthRangeDepthTest() function in glcts::ViewportArray::DepthRangeDepthTest4375 bool DepthRangeDepthTest::checkResults(Utils::texture& texture_0, Utils::texture& /* texture_1 */, in checkResults()4414 void DepthRangeDepthTest::getClearSettings(bool& clear_depth_before_draw, GLuint iteration_index, G… in getClearSettings()4427 GLuint DepthRangeDepthTest::getDrawCallsNumber() in getDrawCallsNumber()4436 std::string DepthRangeDepthTest::getFragmentShader() in getFragmentShader()4460 std::string DepthRangeDepthTest::getGeometryShader() in getGeometryShader()4515 DrawTestBase::TEST_TYPE DepthRangeDepthTest::getTestType() in getTestType()4525 void DepthRangeDepthTest::prepareTextures(Utils::texture& texture_0, Utils::texture& texture_1) in prepareTextures()4537 void DepthRangeDepthTest::setupFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& texture… in setupFramebuffer()4549 void DepthRangeDepthTest::setupViewports(TEST_TYPE /* type */, GLuint iteration_index) in setupViewports()[all …]