Searched refs:EGL_D3D11_ONLY_DISPLAY_ANGLE (Results 1 – 10 of 10) sorted by relevance
50 EGL_D3D11_ONLY_DISPLAY_ANGLE (EGLNativeDisplayType)-359 Direct3D 9 renderer otherwise. If <display_id> is EGL_D3D11_ONLY_DISPLAY_ANGLE,
24 static EGLNativeDisplayType GetNativeDisplay() { return EGL_D3D11_ONLY_DISPLAY_ANGLE; } in GetNativeDisplay()
65 nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || in CreateRendererD3D()81 nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && in CreateRendererD3D()
51 nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || in CreateRendererD3D()91 nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && in CreateRendererD3D()
38 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) macro
42 #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) macro
1368 display == EGL_D3D11_ONLY_DISPLAY_ANGLE) in isValidNativeDisplay()
1969 display == EGL_D3D11_ONLY_DISPLAY_ANGLE) in isValidNativeDisplay()