Searched refs:EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE (Results 1 – 12 of 12) sorted by relevance
62 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A973 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE. Setting this value may impact78 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE and95 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE maintain OpenGL ES100 conformant EGL configs when EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE
155 case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE: in operator <<()224 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in D3D11_PRESENT_PATH_FAST()
181 case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE: in operator <<()366 EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in D3D11_PRESENT_PATH_FAST()
111 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 macro
149 #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 macro
49 usePresentPathFast ? EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE in initializeEGL()
445 case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE: in ValidateGetPlatformDisplayCommon()
644 case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE: in ValidateGetPlatformDisplayCommon()
498 mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in Renderer11()
532 mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE); in Renderer11()