Searched refs:EGL_HIGH_POWER_ANGLE (Results 1 – 13 of 13) sorted by relevance
64 EGL_HIGH_POWER_ANGLE 0x000275 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is85 to EGL_HIGH_POWER_ANGLE, will cause that context to release its90 to EGL_HIGH_POWER_ANGLE and which was previously released via
60 EGL_HIGH_POWER_ANGLE 0x000271 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is
181 powerPreference = EGL_HIGH_POWER_ANGLE; in runReinitializeDisplay()221 initializeDisplayWithPowerPreference(&display2, EGL_HIGH_POWER_ANGLE); in runMultiDisplay()268 runReinitializeDisplay(EGL_HIGH_POWER_ANGLE); in TEST_P()
58 EGL_HIGH_POWER_ANGLE 0x000269 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is
209 #define EGL_HIGH_POWER_ANGLE 0x0002 macro
270 #define EGL_HIGH_POWER_ANGLE 0x0002 macro
334 paramsOut.eglParameters.displayPowerPreference = EGL_HIGH_POWER_ANGLE; in WithHighPowerGPU()
315 if (pp.eglParameters.displayPowerPreference == EGL_HIGH_POWER_ANGLE) in operator <<()
185 if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE)
347 if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE)
258 if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, 0) == EGL_HIGH_POWER_ANGLE)
924 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateGetPlatformDisplayCommon()1791 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateCreateContextAttributeValue()
1159 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateCreateContext()