Home
last modified time | relevance | path

Searched refs:EGL_IOSURFACE_WRITE_HINT_ANGLE (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm120 EGL_IOSURFACE_READ_HINT_ANGLE | EGL_IOSURFACE_WRITE_HINT_ANGLE);
122 mReadbackToIOSurface = ((usageHint & EGL_IOSURFACE_WRITE_HINT_ANGLE) != 0);
/third_party/skia/third_party/externals/angle2/include/EGL/
Deglext_angle.h222 #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 macro
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_iosurface_client_buffer.txt102 EGL_IOSURFACE_WRITE_HINT_ANGLE. On the iOS Simulator platform, where
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationEGL.cpp2761 if (value & ~(EGL_IOSURFACE_READ_HINT_ANGLE | EGL_IOSURFACE_WRITE_HINT_ANGLE)) in ValidateCreatePbufferFromClientBuffer()