Searched refs:EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE (Results 1 – 10 of 10) sorted by relevance
53 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 macro
57 #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 macro
154 displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE); in initializeDisplay()
187 displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE); in initializeDisplay()
307 attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); in ShouldUseDebugLayers()
592 (attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE) == EGL_TRUE); in initialize()
671 attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); in ShouldUseValidationLayers()1137 (attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE) == EGL_TRUE); in initialize()
454 attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE); in ShouldUseDebugLayers()
479 case EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE: in ValidateGetPlatformDisplayCommon()
702 case EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE: in ValidateGetPlatformDisplayCommon()