Searched refs:EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE (Results 1 – 16 of 16) sorted by relevance
69 EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002104 EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE then all displayed content will be
105 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 macro
143 #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 macro
49 return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE && in NeedsOffscreenTexture()836 if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0) in copyOffscreenToBackbuffer()
980 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()
49 return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE && in NeedsOffscreenTexture()854 if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0) in copyOffscreenToBackbuffer()
1166 mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in generateConfigs()
85 if (mOrientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) in initialize()
507 mUseDXGISwapChains ? EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE : 0; in generateConfigs()
501 mUseDXGISwapChains ? EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE : 0; in generateConfigs()
487 config.optimalOrientation = EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in GenerateDefaultConfig()
1969 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()
1215 config.optimalOrientation = EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE; in GenerateDefaultConfig()
4115 !IsMaskFlagSet(drawSurface->getOrientation(), EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE); in onMakeCurrent()