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Searched refs:EShClientNone (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/StandAlone/
DStandAlone.cpp181 glslang::EShClient Client = glslang::EShClientNone; // will stay EShClientNone if only validating
441 if (Client == glslang::EShClientNone) in ProcessArguments()
451 if (Client == glslang::EShClientNone) in ProcessArguments()
870 if (TargetLanguage != glslang::EShTargetNone && Client == glslang::EShClientNone) in ProcessArguments()
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp264 return glslang::EShClientNone; in c_shader_client()
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp722 case EShClientNone: in TranslateEnvironment()
1759 environment.input.dialect = EShClientNone; in TShader()
1760 environment.client.client = EShClientNone; in TShader()
/third_party/glslang/glslang/Public/
DShaderLang.h152 EShClientNone, // use when there is no client, e.g. for validation enumerator
/third_party/glslang/
DREADME.md389 setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
390 setEnvClient(EShClientNone, 0);