Searched refs:EShClientNone (Results 1 – 5 of 5) sorted by relevance
181 glslang::EShClient Client = glslang::EShClientNone; // will stay EShClientNone if only validating441 if (Client == glslang::EShClientNone) in ProcessArguments()451 if (Client == glslang::EShClientNone) in ProcessArguments()870 if (TargetLanguage != glslang::EShTargetNone && Client == glslang::EShClientNone) in ProcessArguments()
264 return glslang::EShClientNone; in c_shader_client()
722 case EShClientNone: in TranslateEnvironment()1759 environment.input.dialect = EShClientNone; in TShader()1760 environment.client.client = EShClientNone; in TShader()
152 EShClientNone, // use when there is no client, e.g. for validation enumerator
389 setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);390 setEnvClient(EShClientNone, 0);