Searched refs:EShTargetSpv (Results 1 – 9 of 9) sorted by relevance
630 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()633 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()636 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()639 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()642 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()645 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()851 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()855 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()859 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()863 TargetLanguage = glslang::EShTargetSpv; in ProcessArguments()
172 shader->setEnvTarget(EShTargetSpv, SPIRV_VERSION); in glslang_compile()
225 shader.setEnvTarget(glslang::EShTargetSpv, spirv_version); in convert_glsl_to_spirv()
150 glslangShader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); in compileGLSLtoSPIRV()
160 EShTargetSpv, // SPIR-V (preferred spelling) enumerator161 EshTargetSpv = EShTargetSpv, // legacy spelling
286 return glslang::EShTargetSpv; in c_shader_target_language()
240 shader.setEnvTarget(glslang::EShTargetSpv, targetLanguageVersion);
1009 shader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); in GetShaderCodeImpl()
375 setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);