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Searched refs:EYE_Y (Results 1 – 7 of 7) sorted by relevance

/third_party/wayland-ivi-extension/ivi-layermanagement-examples/EGLWLInputEventExample/src/
DWLEyes.cpp27 #define EYE_Y(n) (0.0) macro
90 cy = EYE_Y(num); dy = mouse.y - cy; in ComputePupil()
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_context.h285 #define EYE_Y 2 macro
Dradeon_state_init.c917 rmesa->hw.eye.cmd[EYE_Y] = 0; in radeonInitState()
Dradeon_state.c885 fcmd[EYE_Y] = ctx->_EyeZDir[1]; in update_light()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_context.h426 #define EYE_Y 2 macro
Dr200_state_init.c1263 rmesa->hw.eye.cmd[EYE_Y] = 0; in r200InitState()
Dr200_state.c1108 fcmd[EYE_Y] = ctx->_EyeZDir[1]; in update_light()