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Searched refs:E_GL_AMD_shader_fragment_mask (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h228 const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask"; variable
DVersions.cpp267 extensionBehavior[E_GL_AMD_shader_fragment_mask] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp7438 … symbolTable.setFunctionExtensions("fragmentMaskFetchAMD", 1, &E_GL_AMD_shader_fragment_mask);
7439 … symbolTable.setFunctionExtensions("fragmentFetchAMD", 1, &E_GL_AMD_shader_fragment_mask);