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Searched refs:E_GL_AMD_shader_trinary_minmax (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h221 const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax"; variable
DVersions.cpp260 extensionBehavior[E_GL_AMD_shader_trinary_minmax] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp7423 symbolTable.setFunctionExtensions("min3", 1, &E_GL_AMD_shader_trinary_minmax);
7424 symbolTable.setFunctionExtensions("max3", 1, &E_GL_AMD_shader_trinary_minmax);
7425 symbolTable.setFunctionExtensions("mid3", 1, &E_GL_AMD_shader_trinary_minmax);