Searched refs:E_GL_ARB_compute_shader (Results 1 – 7 of 7) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8237 … symbolTable.setVariableExtensions("gl_NumWorkGroups", 1, &E_GL_ARB_compute_shader); 8238 … symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_ARB_compute_shader); 8239 … symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_ARB_compute_shader); 8240 … symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_ARB_compute_shader); 8241 … symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_ARB_compute_shader); 8242 … symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_ARB_compute_shader); 8244 …ymbolTable.setVariableExtensions("gl_MaxComputeWorkGroupCount", 1, &E_GL_ARB_compute_shader); 8245 …ymbolTable.setVariableExtensions("gl_MaxComputeWorkGroupSize", 1, &E_GL_ARB_compute_shader); 8246 …ymbolTable.setVariableExtensions("gl_MaxComputeUniformComponents", 1, &E_GL_ARB_compute_shader); 8247 …ymbolTable.setVariableExtensions("gl_MaxComputeTextureImageUnits", 1, &E_GL_ARB_compute_shader); [all …]
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D | Versions.h | 128 const char* const E_GL_ARB_compute_shader = "GL_ARB_compute_shader"; variable
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D | Versions.cpp | 191 extensionBehavior[E_GL_ARB_compute_shader] = EBhDisable; in initializeExtensionBehavior()
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D | ParseHelper.cpp | 4919 requireExtensions(getCurrentLoc(), 1, &E_GL_ARB_compute_shader, "compute shaders"); in finish() 5530 profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_compute_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
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D | glslang.y | 1375 …ofileRequires($1.loc, ECoreProfile | ECompatibilityProfile, 430, E_GL_ARB_compute_shader, "shared"…
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D | glslang.m4 | 1375 …ofileRequires($1.loc, ECoreProfile | ECompatibilityProfile, 430, E_GL_ARB_compute_shader, "shared"…
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D | glslang_tab.cpp | 5878 …s((yyvsp[0].lex).loc, ECoreProfile | ECompatibilityProfile, 430, E_GL_ARB_compute_shader, "shared"… in yyparse()
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