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Searched refs:E_GL_ARB_shader_atomic_counters (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h137 const char* const E_GL_ARB_shader_atomic_counters = "GL_ARB_shader_atomic_counters"; variable
DVersions.cpp200 extensionBehavior[E_GL_ARB_shader_atomic_counters] = EBhDisable; in initializeExtensionBehavior()
DScan.cpp1046 parseContext.extensionTurnedOn(E_GL_ARB_shader_atomic_counters)) in tokenizeIdentifier()
DInitialize.cpp7868 … symbolTable.setFunctionExtensions("atomicCounterIncrement", 1, &E_GL_ARB_shader_atomic_counters);
7869 … symbolTable.setFunctionExtensions("atomicCounterDecrement", 1, &E_GL_ARB_shader_atomic_counters);
7870 … symbolTable.setFunctionExtensions("atomicCounter" , 1, &E_GL_ARB_shader_atomic_counters);
DParseHelper.cpp5264 const char* exts[2] = { E_GL_ARB_enhanced_layouts, E_GL_ARB_shader_atomic_counters }; in setLayoutQualifier()