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Searched refs:E_GL_ARB_shader_group_vote (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h139 const char* const E_GL_ARB_shader_group_vote = "GL_ARB_shader_group_vote"; variable
DVersions.cpp202 extensionBehavior[E_GL_ARB_shader_group_vote] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp7389 … symbolTable.setFunctionExtensions("anyInvocationARB", 1, &E_GL_ARB_shader_group_vote);
7390 … symbolTable.setFunctionExtensions("allInvocationsARB", 1, &E_GL_ARB_shader_group_vote);
7391 … symbolTable.setFunctionExtensions("allInvocationsEqualARB", 1, &E_GL_ARB_shader_group_vote);