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Searched refs:E_GL_EXT_frag_depth (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h115 const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth"; variable
DVersions.cpp179 extensionBehavior[E_GL_EXT_frag_depth] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp7975 symbolTable.setVariableExtensions("gl_FragDepthEXT", 1, &E_GL_EXT_frag_depth);