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Searched refs:E_GL_NV_shader_noperspective_interpolation (Results 1 – 6 of 6) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h240 const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_inter… variable
DVersions.cpp279 extensionBehavior[E_GL_NV_shader_noperspective_interpolation] = EBhDisable; in initializeExtensionBehavior()
DScan.cpp1003 if (parseContext.extensionTurnedOn(E_GL_NV_shader_noperspective_interpolation)) in tokenizeIdentifier()
Dglslang.y1205 …parseContext.profileRequires($1.loc, EEsProfile, 0, E_GL_NV_shader_noperspective_interpolation, "n…
Dglslang.m41205 …parseContext.profileRequires($1.loc, EEsProfile, 0, E_GL_NV_shader_noperspective_interpolation, "n…
Dglslang_tab.cpp5593 …ext.profileRequires((yyvsp[0].lex).loc, EEsProfile, 0, E_GL_NV_shader_noperspective_interpolation,… in yyparse()