Searched refs:E_GL_NV_shader_sm_builtins (Results 1 – 3 of 3) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 7676 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 7677 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); 7678 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); 7679 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); 8168 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 8169 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); 8170 … symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins); 8171 … symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins); 8308 … symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins); 8309 … symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins); [all …]
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D | Versions.h | 255 const char* const E_GL_NV_shader_sm_builtins = "GL_NV_shader_sm_builtins"; variable
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D | Versions.cpp | 289 extensionBehavior[E_GL_NV_shader_sm_builtins] = EBhDisable; in initializeExtensionBehavior()
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