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Searched refs:E_GL_NV_shader_subgroup_partitioned (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8144 …xtensions("subgroupPartitionNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8145 …xtensions("subgroupPartitionedAddNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8146 …xtensions("subgroupPartitionedMulNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8147 …xtensions("subgroupPartitionedMinNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8148 …xtensions("subgroupPartitionedMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8149 …xtensions("subgroupPartitionedAndNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8150 …xtensions("subgroupPartitionedOrNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8151 …xtensions("subgroupPartitionedXorNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8152 …xtensions("subgroupPartitionedInclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned);
8153 …xtensions("subgroupPartitionedInclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned);
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DVersions.h241 const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitione… variable
DVersions.cpp280 extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable; in initializeExtensionBehavior()