Searched refs:E_GL_NV_shader_subgroup_partitioned (Results 1 – 3 of 3) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8144 …xtensions("subgroupPartitionNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8145 …xtensions("subgroupPartitionedAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8146 …xtensions("subgroupPartitionedMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8147 …xtensions("subgroupPartitionedMinNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8148 …xtensions("subgroupPartitionedMaxNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8149 …xtensions("subgroupPartitionedAndNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8150 …xtensions("subgroupPartitionedOrNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8151 …xtensions("subgroupPartitionedXorNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8152 …xtensions("subgroupPartitionedInclusiveAddNV", 1, &E_GL_NV_shader_subgroup_partitioned); 8153 …xtensions("subgroupPartitionedInclusiveMulNV", 1, &E_GL_NV_shader_subgroup_partitioned); [all …]
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D | Versions.h | 241 const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitione… variable
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D | Versions.cpp | 280 extensionBehavior[E_GL_NV_shader_subgroup_partitioned] = EBhDisable; in initializeExtensionBehavior()
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