Searched refs:EndPlay (Results 1 – 8 of 8) sorted by relevance
/third_party/boost/libs/msm/doc/PDF/examples/ |
D | iPodEuml.cpp | 51 BOOST_MSM_EUML_EVENT(EndPlay) 94 BOOST_MSM_EUML_EXIT_STATE(( EndPlay,PlayingExit_Entry ),PlayingExit) 108 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay))/*else*/ ) ) , 117 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay)) /*else*/ ) ) , 121 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay)) /*else*/ ) ), 123 … PlayingExit == WaitingForEnd + EndPlay , 181 NotPlaying == exit_pt_(PlayingMode,PlayingExit) + EndPlay
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/third_party/boost/libs/msm/doc/HTML/examples/ |
D | iPodEuml.cpp | 51 BOOST_MSM_EUML_EVENT(EndPlay) 94 BOOST_MSM_EUML_EXIT_STATE(( EndPlay,PlayingExit_Entry ),PlayingExit) 108 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay))/*else*/ ) ) , 117 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay)) /*else*/ ) ) , 121 … (fsm_(m_SongIndex)=Int_<1>(),process_(EndPlay)) /*else*/ ) ), 123 … PlayingExit == WaitingForEnd + EndPlay , 181 NotPlaying == exit_pt_(PlayingMode,PlayingExit) + EndPlay
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/third_party/boost/libs/msm/doc/HTML/examples/iPod_distributed/ |
D | PlayingMode.hpp | 126 struct PlayingExit : public msm::front::exit_pseudo_state<EndPlay> 147 fsm.process_event(EndPlay()); in operator ()() 178 fsm.process_event(EndPlay()); in operator ()() 224 …_row < WaitingForEnd , EndPlay , PlayingExit …
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D | Events.hpp | 29 struct EndPlay {}; struct
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D | iPod.cpp | 99 void send_ActivateMenu(EndPlay const&) in send_ActivateMenu() 153 …PlayingExit> , EndPlay , NotPlaying , &fsm::send_ActivateMenu …
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/third_party/boost/libs/msm/doc/PDF/examples/iPod_distributed/ |
D | PlayingMode.hpp | 126 struct PlayingExit : public msm::front::exit_pseudo_state<EndPlay> 147 fsm.process_event(EndPlay()); in operator ()() 178 fsm.process_event(EndPlay()); in operator ()() 224 …_row < WaitingForEnd , EndPlay , PlayingExit …
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D | Events.hpp | 29 struct EndPlay {}; struct
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D | iPod.cpp | 99 void send_ActivateMenu(EndPlay const&) in send_ActivateMenu() 153 …PlayingExit> , EndPlay , NotPlaying , &fsm::send_ActivateMenu …
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