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Searched refs:EyePtr (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/tnl/
Dt_vb_fog.c198 if (VB->EyePtr->size < 2) in run_fog_stage()
199 _mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 ); in run_fog_stage()
202 input->count = VB->EyePtr->count; in run_fog_stage()
203 coord = VB->EyePtr->start; in run_fog_stage()
204 for (i = 0 ; i < VB->EyePtr->count; i++) { in run_fog_stage()
206 STRIDE_F(coord, VB->EyePtr->stride); in run_fog_stage()
Dt_vb_points.c56 const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2; in run_point_stage()
57 const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat); in run_point_stage()
Dt_vb_texgen.c258 build_f_tab[VB->EyePtr->size]( out->start, in texgen_reflection_map_nv()
261 VB->EyePtr ); in texgen_reflection_map_nv()
313 (build_m_tab[VB->EyePtr->size])( store->tmp_f, in texgen_sphere_map()
316 VB->EyePtr ); in texgen_sphere_map()
344 const GLvector4f *eye = VB->EyePtr; in texgen()
Dt_vb_vertex.c154 VB->EyePtr = VB->AttribPtr[_TNL_ATTRIB_POS]; in run_vertex_stage()
156 VB->EyePtr = TransformRaw( &store->eye, in run_vertex_stage()
Dt_context.h209 GLvector4f *EyePtr; /* _TNL_BIT_POS */ member
Dt_vb_light.c334 GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->AttribPtr[_TNL_ATTRIB_POS]; in run_lighting()