/third_party/python/Lib/test/ |
D | re_tests.py | 7 [SUCCEED, FAIL, SYNTAX_ERROR] = range(3) 83 (r'[^a\0]', '\0', FAIL), 92 (r'\x00ffffffffffffff', '\377', FAIL, 'found', chr(255)), 93 (r'\x00f', '\017', FAIL, 'found', chr(15)), 94 (r'\x00fe', '\376', FAIL, 'found', chr(254)), 104 ('a.b', 'a\nb', FAIL), 105 ('a.*b', 'acc\nccb', FAIL), 106 ('a.{4,5}b', 'acc\nccb', FAIL), 116 ('abc', 'xbc', FAIL), 117 ('abc', 'axc', FAIL), [all …]
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/third_party/python/Modules/ |
D | binascii.c | 83 #define FAIL 0x7D macro 87 /* 0*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, 89 /* 1*/ FAIL, FAIL, SKIP, FAIL, FAIL, SKIP, FAIL, FAIL, 91 /* 2*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, 93 /* 3*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, 95 /* 4*/ FAIL, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 97 /* 5*/ 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, FAIL, FAIL, 99 /* 6*/ 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, FAIL, 101 /* 7*/ 0x14, 0x15, DONE, FAIL, FAIL, FAIL, FAIL, FAIL, 105 /* 9*/ 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, FAIL, [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | ShaderValidation_test.cpp | 138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | BufferVariables_test.cpp | 58 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 73 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 91 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 109 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 125 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 143 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 160 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 178 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 214 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | GeometryShader_test.cpp | 135 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 151 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 186 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 221 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 252 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 272 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | QualificationOrder_test.cpp | 51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() [all …]
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D | SamplerMultisample_test.cpp | 60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/ |
D | deqp_gles31_test_expectations.txt | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} 28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL 45 …LINUX INTEL : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.program_binary = FAIL 60 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer* = FAIL 61 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer* = FAIL 62 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer* = FAIL 63 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer* = FAIL 64 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer* = FAIL 65 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer* = FAIL 66 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer* = FAIL [all …]
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D | deqp_gles3_test_expectations.txt | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} 28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL 37 2321 : dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo = FAIL 40 …08 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 41 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 42 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL 45 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL 54 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 55 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 56 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL [all …]
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D | deqp_khr_gles3_test_expectations.txt | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} 28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL 35 3695 VULKAN : KHR-GLES3.packed_pixels.rectangle.rgb*32f = FAIL 36 3695 VULKAN : KHR-GLES3.packed_pixels.pbo_rectangle.rgb*32f = FAIL 39 3457 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL 40 3457 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL 43 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_texture2d = FAIL 44 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negx = FAIL 45 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negy = FAIL 46 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negz = FAIL [all …]
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D | deqp_gles2_test_expectations.txt | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} 28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL 36 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 37 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL 38 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 39 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 40 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 41 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 42 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 43 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL [all …]
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D | deqp_egl_test_expectations.txt | 7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP} 28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL 38 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL 39 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL 40 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL 41 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL 42 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles2.other = FAIL 43 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles3.other = FAIL 44 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL 45 1662 WIN : dEQP-EGL.functional.render.single_context.gles3.other = FAIL [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
D | ShaderValidation_test.cpp | 138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | BufferVariables_test.cpp | 48 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 63 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 81 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 99 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 115 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 133 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 150 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 186 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 204 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | GeometryShader_test.cpp | 136 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 152 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 169 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 187 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 205 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 222 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 227 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 244 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 253 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 273 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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D | QualificationOrder_test.cpp | 51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() 207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F() [all …]
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D | SamplerMultisample_test.cpp | 60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F() 98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() 215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/ |
D | deqp_egl_test_expectations.txt | 23 3917 ANDROID VULKAN : dEQP-EGL.functional.render.multi_thread.* = FAIL 24 3917 ANDROID VULKAN : dEQP-EGL.functional.color_clears.multi_thread.* = FAIL 27 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL 28 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL 29 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL 30 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL 31 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL 32 1662 WIN : dEQP-EGL.functional.render.single_context.gles3.other = FAIL 33 1662 WIN : dEQP-EGL.functional.render.multi_context.gles2.other = FAIL 34 1662 WIN : dEQP-EGL.functional.render.multi_context.gles3.other = FAIL [all …]
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D | deqp_khr_gles3_test_expectations.txt | 10 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL 11 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL 18 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_texture2d = FAIL 19 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negx = FAIL 20 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negy = FAIL 21 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negz = FAIL 22 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posx = FAIL 23 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posy = FAIL 24 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posz = FAIL 30 5722 VULKAN : KHR-GLES3.framebuffer_completeness.rbo_and_texture_expect_zero_numsamples = FAIL [all …]
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D | deqp_khr_gles32_test_expectations.txt | 12 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.api.getProgramiv3 = FAIL 14 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.qualifiers.flat_interpolation = FAIL 16 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_indiced_triangle_strip = FAIL 17 … VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip = FAIL 18 …re.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_*_drawcall = FAIL 19 …eometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_*_drawcall = FAIL 20 …ng.rendering.triangles_with_adjacency_input_*_strip_output_triangle_strip_adjacency_drawcall = FAIL 22 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.limits.max_invocations = FAIL 23 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.tessellation_shader.single.primitive_coverage = FAIL 27 5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.vertex.vertex_ordering = FAIL [all …]
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D | deqp_gles2_test_expectations.txt | 11 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 12 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 13 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 14 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 15 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 16 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 17 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 18 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 19 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 20 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL [all …]
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D | deqp_gles3_test_expectations.txt | 11 …08 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 12 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL 13 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL 16 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL 25 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uvec4_vertex = FAIL 26 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_uvec4_vertex = FAIL 29 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 30 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 31 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 41 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/capture_replay_tests/ |
D | capture_replay_expectations.txt | 15 # FAIL : the test is expected to fail 46 6286 : ImageTest.Deletion/* = FAIL 47 6286 : ImageTest.MipLevels/* = FAIL 49 6286 : ImageTest.Source2DTarget2D/* = FAIL 50 6286 : ImageTest.Source2DTargetExternal/* = FAIL 52 6286 : ImageTest.SourceCubeTarget2D/* = FAIL 53 5822 : ImageTest.SourceCubeTargetExternal/* = FAIL 58 6286 : ImageTest.SourceRenderbufferTargetTexture/* = FAIL 59 6286 : ImageTest.SourceRenderbufferTargetTextureExternal/* = FAIL 60 6286 : ImageTest.UpdatedData/* = FAIL [all …]
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/third_party/googletest/googletest/test/ |
D | googletest-failfast-unittest_.cc | 50 TEST_F(HasFixtureTest, Test1) { FAIL() << "Expected failure."; } in TEST_F() 52 TEST_F(HasFixtureTest, Test2) { FAIL() << "Expected failure."; } in TEST_F() 54 TEST_F(HasFixtureTest, Test3) { FAIL() << "Expected failure."; } in TEST_F() 56 TEST_F(HasFixtureTest, Test4) { FAIL() << "Expected failure."; } in TEST_F() 62 TEST(HasSimpleTest, Test1) { FAIL() << "Expected failure."; } in TEST() 64 TEST(HasSimpleTest, Test2) { FAIL() << "Expected failure."; } in TEST() 66 TEST(HasSimpleTest, Test3) { FAIL() << "Expected failure."; } in TEST() 68 TEST(HasSimpleTest, Test4) { FAIL() << "Expected failure."; } in TEST() 74 TEST(HasDisabledTest, DISABLED_Test1) { FAIL() << "Expected failure."; } in TEST() 76 TEST(HasDisabledTest, Test2) { FAIL() << "Expected failure."; } in TEST() [all …]
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/third_party/flatbuffers/tests/ |
D | generate_code.bat | 38 …TEST_CPP_FLAGS% %TEST_CS_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL 39 …tc.exe --rust %TEST_RUST_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL 41 ….exe --python %TEST_BASE_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL 44 …o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs || goto FAIL 48 …o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs || goto FAIL 50 …FLAGS% %TEST_CS_FLAGS% %TEST_TS_FLAGS% -o union_vector ./union_vector/union_vector.fbs || goto FAIL 54 …dtype%\flatc.exe --rust -I include_test -o include_test include_test/include_test1.fbs || goto FAIL 55 …latc.exe --rust -I include_test -o include_test/sub include_test/sub/include_test2.fbs || goto FAIL 56 …flatc.exe -b --schema --bfbs-comments --bfbs-builtins -I include_test monster_test.fbs || goto FAIL 57 …--bfbs-gen-embed %TEST_NOINCL_FLAGS% %TEST_CPP_FLAGS% -I include_test monster_test.fbs || goto FAIL [all …]
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