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/third_party/python/Lib/test/
Dre_tests.py7 [SUCCEED, FAIL, SYNTAX_ERROR] = range(3)
83 (r'[^a\0]', '\0', FAIL),
92 (r'\x00ffffffffffffff', '\377', FAIL, 'found', chr(255)),
93 (r'\x00f', '\017', FAIL, 'found', chr(15)),
94 (r'\x00fe', '\376', FAIL, 'found', chr(254)),
104 ('a.b', 'a\nb', FAIL),
105 ('a.*b', 'acc\nccb', FAIL),
106 ('a.{4,5}b', 'acc\nccb', FAIL),
116 ('abc', 'xbc', FAIL),
117 ('abc', 'axc', FAIL),
[all …]
/third_party/python/Modules/
Dbinascii.c83 #define FAIL 0x7D macro
87 /* 0*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL,
89 /* 1*/ FAIL, FAIL, SKIP, FAIL, FAIL, SKIP, FAIL, FAIL,
91 /* 2*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL,
93 /* 3*/ FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL, FAIL,
95 /* 4*/ FAIL, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
97 /* 5*/ 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, FAIL, FAIL,
99 /* 6*/ 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, FAIL,
101 /* 7*/ 0x14, 0x15, DONE, FAIL, FAIL, FAIL, FAIL, FAIL,
105 /* 9*/ 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, FAIL,
[all …]
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DShaderValidation_test.cpp138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DBufferVariables_test.cpp58 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
73 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
91 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
109 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
125 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
143 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
160 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
178 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
196 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
214 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DGeometryShader_test.cpp135 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
151 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
186 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
204 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
221 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
226 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
243 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
252 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
272 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DQualificationOrder_test.cpp51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
[all …]
DSamplerMultisample_test.cpp60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_gles31_test_expectations.txt7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
45 …LINUX INTEL : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.program_binary = FAIL
60 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer* = FAIL
61 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer* = FAIL
62 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer* = FAIL
63 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer* = FAIL
64 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer* = FAIL
65 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer* = FAIL
66 3032 D3D11 : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer* = FAIL
[all …]
Ddeqp_gles3_test_expectations.txt7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
37 2321 : dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo = FAIL
40 …08 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
41 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
42 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
45 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
54 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
55 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
56 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
[all …]
Ddeqp_khr_gles3_test_expectations.txt7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
35 3695 VULKAN : KHR-GLES3.packed_pixels.rectangle.rgb*32f = FAIL
36 3695 VULKAN : KHR-GLES3.packed_pixels.pbo_rectangle.rgb*32f = FAIL
39 3457 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL
40 3457 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL
43 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_texture2d = FAIL
44 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negx = FAIL
45 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negy = FAIL
46 3458 VULKAN : KHR-GLES3.copy_tex_image_conversions.required.texture_array_cubemap_negz = FAIL
[all …]
Ddeqp_gles2_test_expectations.txt7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
36 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
37 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
38 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
39 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
40 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
41 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
42 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
43 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
[all …]
Ddeqp_egl_test_expectations.txt7 // {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
28 // 91533 WIN NVIDIA : gl_min_uniforms = FAIL
38 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL
39 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL
40 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL
41 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL
42 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles2.other = FAIL
43 1662 WIN : dEQP-EGL.functional.color_clears.multi_thread.gles3.other = FAIL
44 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL
45 1662 WIN : dEQP-EGL.functional.render.single_context.gles3.other = FAIL
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/tests/compiler_tests/
DShaderValidation_test.cpp138 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
156 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
174 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
192 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
210 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
229 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
248 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
269 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
285 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
302 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DBufferVariables_test.cpp48 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
63 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
81 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
99 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
115 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
133 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
150 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
168 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
186 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
204 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DGeometryShader_test.cpp136 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
152 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
169 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
187 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
205 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
222 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
227 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
244 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
253 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
273 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
DQualificationOrder_test.cpp51 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
67 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
117 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
135 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
153 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
171 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
189 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
207 FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog; in TEST_F()
[all …]
DSamplerMultisample_test.cpp60 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
82 FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; in TEST_F()
98 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
114 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
130 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
147 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
164 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
181 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
198 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
215 FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; in TEST_F()
[all …]
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt23 3917 ANDROID VULKAN : dEQP-EGL.functional.render.multi_thread.* = FAIL
24 3917 ANDROID VULKAN : dEQP-EGL.functional.color_clears.multi_thread.* = FAIL
27 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles2.other = FAIL
28 1662 WIN : dEQP-EGL.functional.color_clears.single_context.gles3.other = FAIL
29 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles2.other = FAIL
30 1662 WIN : dEQP-EGL.functional.color_clears.multi_context.gles3.other = FAIL
31 1662 WIN : dEQP-EGL.functional.render.single_context.gles2.other = FAIL
32 1662 WIN : dEQP-EGL.functional.render.single_context.gles3.other = FAIL
33 1662 WIN : dEQP-EGL.functional.render.multi_context.gles2.other = FAIL
34 1662 WIN : dEQP-EGL.functional.render.multi_context.gles3.other = FAIL
[all …]
Ddeqp_khr_gles3_test_expectations.txt10 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth24_stencil8 = FAIL
11 3683 VULKAN ANDROID : KHR-GLES3.packed_depth_stencil.*.depth32f_stencil8 = FAIL
18 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_texture2d = FAIL
19 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negx = FAIL
20 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negy = FAIL
21 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_negz = FAIL
22 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posx = FAIL
23 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posy = FAIL
24 3836 VULKAN NOSAN : KHR-GLES3.copy_tex_image_conversions.required.texture3d_cubemap_posz = FAIL
30 5722 VULKAN : KHR-GLES3.framebuffer_completeness.rbo_and_texture_expect_zero_numsamples = FAIL
[all …]
Ddeqp_khr_gles32_test_expectations.txt12 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.api.getProgramiv3 = FAIL
14 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.qualifiers.flat_interpolation = FAIL
16 5579 VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_indiced_triangle_strip = FAIL
17 … VULKAN WIN : KHR-GLES32.core.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip = FAIL
18 …re.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_*_drawcall = FAIL
19 …eometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_*_drawcall = FAIL
20 …ng.rendering.triangles_with_adjacency_input_*_strip_output_triangle_strip_adjacency_drawcall = FAIL
22 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.geometry_shader.limits.max_invocations = FAIL
23 5579 VULKAN WIN NVIDIA : KHR-GLES32.core.tessellation_shader.single.primitive_coverage = FAIL
27 5557 VULKAN WIN : KHR-GLES32.core.tessellation_shader.vertex.vertex_ordering = FAIL
[all …]
Ddeqp_gles2_test_expectations.txt11 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
12 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
13 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
14 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
15 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
16 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
17 …2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
18 …al.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
19 …al.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
20 …t_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
[all …]
Ddeqp_gles3_test_expectations.txt11 …08 WIN D3D11 : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
12 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
13 1094 WIN D3D11 : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
16 1097 WIN D3D11 : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
25 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uvec4_vertex = FAIL
26 6214 : dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_uvec4_vertex = FAIL
29 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
30 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
31 2428 D3D11 NVIDIA : dEQP-GLES3.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
41 3329 D3D11 NVIDIA : dEQP-GLES3.functional.transform_feedback.interpolation.flat.* = FAIL
[all …]
/third_party/skia/third_party/externals/angle2/src/tests/capture_replay_tests/
Dcapture_replay_expectations.txt15 # FAIL : the test is expected to fail
46 6286 : ImageTest.Deletion/* = FAIL
47 6286 : ImageTest.MipLevels/* = FAIL
49 6286 : ImageTest.Source2DTarget2D/* = FAIL
50 6286 : ImageTest.Source2DTargetExternal/* = FAIL
52 6286 : ImageTest.SourceCubeTarget2D/* = FAIL
53 5822 : ImageTest.SourceCubeTargetExternal/* = FAIL
58 6286 : ImageTest.SourceRenderbufferTargetTexture/* = FAIL
59 6286 : ImageTest.SourceRenderbufferTargetTextureExternal/* = FAIL
60 6286 : ImageTest.UpdatedData/* = FAIL
[all …]
/third_party/googletest/googletest/test/
Dgoogletest-failfast-unittest_.cc50 TEST_F(HasFixtureTest, Test1) { FAIL() << "Expected failure."; } in TEST_F()
52 TEST_F(HasFixtureTest, Test2) { FAIL() << "Expected failure."; } in TEST_F()
54 TEST_F(HasFixtureTest, Test3) { FAIL() << "Expected failure."; } in TEST_F()
56 TEST_F(HasFixtureTest, Test4) { FAIL() << "Expected failure."; } in TEST_F()
62 TEST(HasSimpleTest, Test1) { FAIL() << "Expected failure."; } in TEST()
64 TEST(HasSimpleTest, Test2) { FAIL() << "Expected failure."; } in TEST()
66 TEST(HasSimpleTest, Test3) { FAIL() << "Expected failure."; } in TEST()
68 TEST(HasSimpleTest, Test4) { FAIL() << "Expected failure."; } in TEST()
74 TEST(HasDisabledTest, DISABLED_Test1) { FAIL() << "Expected failure."; } in TEST()
76 TEST(HasDisabledTest, Test2) { FAIL() << "Expected failure."; } in TEST()
[all …]
/third_party/flatbuffers/tests/
Dgenerate_code.bat38 …TEST_CPP_FLAGS% %TEST_CS_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL
39 …tc.exe --rust %TEST_RUST_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL
41 ….exe --python %TEST_BASE_FLAGS% -I include_test monster_test.fbs monsterdata_test.json || goto FAIL
44 …o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs || goto FAIL
48 …o namespace_test namespace_test/namespace_test1.fbs namespace_test/namespace_test2.fbs || goto FAIL
50 …FLAGS% %TEST_CS_FLAGS% %TEST_TS_FLAGS% -o union_vector ./union_vector/union_vector.fbs || goto FAIL
54 …dtype%\flatc.exe --rust -I include_test -o include_test include_test/include_test1.fbs || goto FAIL
55 …latc.exe --rust -I include_test -o include_test/sub include_test/sub/include_test2.fbs || goto FAIL
56 …flatc.exe -b --schema --bfbs-comments --bfbs-builtins -I include_test monster_test.fbs || goto FAIL
57 …--bfbs-gen-embed %TEST_NOINCL_FLAGS% %TEST_CPP_FLAGS% -I include_test monster_test.fbs || goto FAIL
[all …]

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