Searched refs:FLOAT_AS_UNION (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 137 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in vbo_exec_do_EvalCoord1f() 138 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in vbo_exec_do_EvalCoord1f() 185 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in vbo_exec_do_EvalCoord2f() 186 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in vbo_exec_do_EvalCoord2f() 231 normal[3] = FLOAT_AS_UNION(1.0); in vbo_exec_do_EvalCoord2f()
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D | vbo_save_api.c | 1165 dest[k] = FLOAT_AS_UNION(k == 3); in upgrade_vertex() 1174 dest[k] = FLOAT_AS_UNION(k == 3); in upgrade_vertex()
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/third_party/mesa3d/src/mesa/main/ |
D | macros.h | 192 static inline fi_type FLOAT_AS_UNION(GLfloat f) in FLOAT_AS_UNION() function 221 #define FLOAT_AS_UINT(x) (FLOAT_AS_UNION(x).u) 643 ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in COPY_CLEAN_4V_TYPE_AS_UNION() 644 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in COPY_CLEAN_4V_TYPE_AS_UNION() 655 ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in COPY_CLEAN_4V_TYPE_AS_UNION() 656 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); /* silence warnings */ in COPY_CLEAN_4V_TYPE_AS_UNION()
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D | context.c | 570 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u; in _mesa_init_constants()
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