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Searched refs:FRAG_DEPTH_LAYOUT_LESS (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_enums.h875 FRAG_DEPTH_LAYOUT_LESS, enumerator
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c477 case FRAG_DEPTH_LAYOUT_LESS: in nir_tgsi_scan_shader()
Dtgsi_to_nir.c169 return FRAG_DEPTH_LAYOUT_LESS; in ttn_get_depth_layout()
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_ureg.c2354 case FRAG_DEPTH_LAYOUT_LESS: in ureg_setup_fragment_shader()
/third_party/mesa3d/src/compiler/glsl/
Dlinker.cpp3393 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS; in store_fragdepth_layout()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c3029 case FRAG_DEPTH_LAYOUT_LESS: in si_create_shader_selector()
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.c3760 case FRAG_DEPTH_LAYOUT_LESS: in get_depth_layout_mode()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4906 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS; in vtn_handle_execution_mode()
/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline.c5034 else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS) in radv_compute_db_shader_control()
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.cpp9504 case FRAG_DEPTH_LAYOUT_LESS: in computed_depth_mode()