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Searched refs:FixedToDepth (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/x11/
Dxm_tri.c72 const DEPTH_TYPE z = FixedToDepth(span.z); \
107 const DEPTH_TYPE z = FixedToDepth(span.z); \
142 const DEPTH_TYPE z = FixedToDepth(span.z); \
176 const DEPTH_TYPE z = FixedToDepth(span.z); \
207 const DEPTH_TYPE z = FixedToDepth(span.z); \
238 const DEPTH_TYPE z = FixedToDepth(span.z); \
270 const DEPTH_TYPE z = FixedToDepth(span.z); \
302 const DEPTH_TYPE z = FixedToDepth(span.z); \
333 const DEPTH_TYPE z = FixedToDepth(span.z); \
360 const DEPTH_TYPE z = FixedToDepth(span.z); \
[all …]
/third_party/mesa3d/src/mesa/swrast/
Ds_linetemp.h82 #define FixedToDepth(F) ((F) >> fixedToDepthShift) in NAME() macro
310 GLuint Z = FixedToDepth(span.z); in NAME()
350 GLuint Z = FixedToDepth(span.z); in NAME()
401 #undef FixedToDepth
Ds_tritemp.h139 #define FixedToDepth(F) ((F) >> fixedToDepthShift) in NAME() macro
933 #undef FixedToDepth
Ds_triangle.c210 const GLuint z = FixedToDepth(span.z); \
901 GLuint z = FixedToDepth(span.z); \