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Searched refs:Float16x4 (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexFormatTests.cpp99 case wgpu::VertexFormat::Float16x4: in IsFloatFormat()
113 case wgpu::VertexFormat::Float16x4: in IsHalfFormat()
140 case wgpu::VertexFormat::Float16x4: in BytesPerComponents()
191 case wgpu::VertexFormat::Float16x4: in ComponentCount()
701 TEST_P(VertexFormatTest, Float16x4) { in TEST_P() argument
708 DoVertexFormatTest(wgpu::VertexFormat::Float16x4, vertexData, vertexData); in TEST_P()
DVertexStateTests.cpp570 {2, 8 /* offset */, VertexFormat::Float16x4}, // |-----****| in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DVertexFormat.cpp45 {wgpu::VertexFormat::Float16x4, 8, 4, 2, VertexFormatBaseType::Float},
DShaderModule.cpp74 case wgpu::VertexFormat::Float16x4: in ToTintVertexFormat()
/third_party/skia/third_party/externals/dawn/src/utils/
DTestUtils.cpp162 case wgpu::VertexFormat::Float16x4: in VertexFormatSize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp69 case wgpu::VertexFormat::Float16x4: in VertexFormatType()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp77 case wgpu::VertexFormat::Float16x4: in VulkanVertexFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm64 case wgpu::VertexFormat::Float16x4:
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp791 out = wgpu::VertexFormat::Float16x4; in Convert()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DCommandBufferGL.cpp76 case wgpu::VertexFormat::Float16x4: in VertexFormatType()