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Searched refs:Float32 (Results 1 – 25 of 90) sorted by relevance

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/third_party/flatbuffers/samples/
Dmonster_generated.swift36 private var _x: Float32
37 private var _y: Float32
38 private var _z: Float32
40 public init(x: Float32, y: Float32, z: Float32) {
52 public var x: Float32 { _x }
53 public var y: Float32 { _y }
54 public var z: Float32 { _z }
65 public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
66 @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } in mutate()
67 public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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/third_party/flatbuffers/tests/FlatBuffers.Test.Swift/Tests/FlatBuffers.Test.SwiftTests/
DFlatBuffersStructsTests.swift41 var x: Float32
42 var y: Float32
43 var z: Float32
Doptional_scalars_generated.swift97 …public var justF32: Float32 { let o = _accessor.offset(VTOFFSET.justF32.v); return o == 0 ? 0.0 : …
98 …ublic var maybeF32: Float32? { let o = _accessor.offset(VTOFFSET.maybeF32.v); return o == 0 ? nil …
99 …ic var defaultF32: Float32 { let o = _accessor.offset(VTOFFSET.defaultF32.v); return o == 0 ? 42.0…
134 …public static func add(justF32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: justF3… in add()
135 …public static func add(maybeF32: Float32?, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mayb… in add()
136 …public static func add(defaultF32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: def… in add()
175 justF32: Float32 = 0.0,
176 maybeF32: Float32? = nil,
177 defaultF32: Float32 = 42.0,
Dmonster_test_generated.swift204 private var _x: Float32
205 private var _y: Float32
206 private var _z: Float32
214 …public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3:…
242 public var x: Float32 { _x }
243 public var y: Float32 { _y }
244 public var z: Float32 { _z }
258 public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
259 @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } in mutate()
260 public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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Dmore_defaults_generated.swift46 …ts(at index: Int32) -> Float32 { let o = _accessor.offset(VTOFFSET.floats.v); return o == 0 ? 0 : … in floats()
47 public var floats: [Float32] { return _accessor.getVector(at: VTOFFSET.floats.v) ?? [] }
126 public var floats: [Float32]
DFlatBuffersVectorsTests.swift110 var vArrayFloat: [Float32]? { __t.getVector(at: 4) }
124 static func createNumbersVector(b: inout FlatBufferBuilder, array: [Float32]) -> Offset { in createNumbersVector()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DVertexStateValidationTests.cpp286 state.cAttributes[0].offset = kMaxVertexBufferArrayStride - sizeof(wgpu::VertexFormat::Float32); in TEST_F()
302 state.cAttributes[0].format = wgpu::VertexFormat::Float32; in TEST_F()
371 DoTest(wgpu::VertexFormat::Float32, "f32", true); in TEST_F()
372 DoTest(wgpu::VertexFormat::Float32, "i32", false); in TEST_F()
373 DoTest(wgpu::VertexFormat::Float32, "u32", false); in TEST_F()
396 DoTest(wgpu::VertexFormat::Float32, "f32", true); in TEST_F()
397 DoTest(wgpu::VertexFormat::Float32, "vec2<f32>", true); in TEST_F()
398 DoTest(wgpu::VertexFormat::Float32, "vec3<f32>", true); in TEST_F()
399 DoTest(wgpu::VertexFormat::Float32, "vec4<f32>", true); in TEST_F()
423 DoTest(wgpu::VertexFormat::Float32); in TEST_F()
/third_party/flatbuffers/samples/lua/MyGame/Sample/
DVec3.lua19 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
22 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
25 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
/third_party/flatbuffers/tests/MyGame/Example/
DVec3.lua19 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
22 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
25 return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp91 const int inExp = tcu::Float32(input).exponent(); in numBitsLostInOp()
92 const int outExp = tcu::Float32(output).exponent(); in numBitsLostInOp()
99 const deUint32 aBits = tcu::Float32(a).bits(); in getUlpDiff()
100 const deUint32 bBits = tcu::Float32(b).bits(); in getUlpDiff()
106 if (tcu::Float32(a).isZero()) in getUlpDiffIgnoreZeroSign()
107 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); in getUlpDiffIgnoreZeroSign()
108 else if (tcu::Float32(b).isZero()) in getUlpDiffIgnoreZeroSign()
109 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); in getUlpDiffIgnoreZeroSign()
123 const int exp = tcu::Float32(value).exponent(); in getEpsFromMaxUlpDiff()
124 …return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1… in getEpsFromMaxUlpDiff()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderCommonFunctionTests.cpp98 const deUint32 aBits = tcu::Float32(a).bits(); in getUlpDiff()
99 const deUint32 bBits = tcu::Float32(b).bits(); in getUlpDiff()
105 if (tcu::Float32(a).isZero()) in getUlpDiffIgnoreZeroSign()
106 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); in getUlpDiffIgnoreZeroSign()
107 else if (tcu::Float32(b).isZero()) in getUlpDiffIgnoreZeroSign()
108 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); in getUlpDiffIgnoreZeroSign()
139 tcu::Float32::MANTISSA_BITS, // highp in getMinMantissaBits()
149 …return (glu::isDataTypeFloatOrVec(type) ? static_cast<int>(tcu::Float32::EXPONENT_BITS) : static_c… in getExponentBits()
265 return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits()); in operator <<()
646 …_cast<deUint64>(tcu::Float64::EXPONENT_BIAS) : static_cast<deUint64>(tcu::Float32::EXPONENT_BIAS)); in infNanRandomFloats()
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DvktShaderFConvertTests.cpp165 std::vector<tcu::Float32> getOtherNormals<tcu::Float32> (de::Random& rnd) in getOtherNormals()
168 return convertVector<tcu::Float16, tcu::Float32>(getRandomNormals<tcu::Float16>(rnd)); in getOtherNormals()
176 auto v2 = convertVector<tcu::Float32, tcu::Float64>(getRandomNormals<tcu::Float32>(rnd)); in getOtherNormals()
226 const std::vector<tcu::Float32>& getInputValues32 () const in getInputValues32()
240 , m_values32(getInputValues<tcu::Float32>(m_rnd)) in InputGenerator()
251 std::vector<tcu::Float32> m_values32;
556 …inputBufferSizeInfo = BufferSizeInfo::calculate<tcu::Float32>(inputValues.size(), m_params.vectorL… in iterate()
572 …outputBufferSizeInfo = BufferSizeInfo::calculate<tcu::Float32>(inputBufferSizeInfo.numValues, m_pa… in iterate()
829 …auto outputValues = unpackFloats<tcu::Float32>(outputMemory, m_params.vectorLength, inputBufferSiz… in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderCommonFunctionTests.cpp87 const int inExp = tcu::Float32(input).exponent(); in numBitsLostInOp()
88 const int outExp = tcu::Float32(output).exponent(); in numBitsLostInOp()
95 const deUint32 aBits = tcu::Float32(a).bits(); in getUlpDiff()
96 const deUint32 bBits = tcu::Float32(b).bits(); in getUlpDiff()
102 if (tcu::Float32(a).isZero()) in getUlpDiffIgnoreZeroSign()
103 return getUlpDiff(tcu::Float32::construct(tcu::Float32(b).sign(), 0, 0).asFloat(), b); in getUlpDiffIgnoreZeroSign()
104 else if (tcu::Float32(b).isZero()) in getUlpDiffIgnoreZeroSign()
105 return getUlpDiff(a, tcu::Float32::construct(tcu::Float32(a).sign(), 0, 0).asFloat()); in getUlpDiffIgnoreZeroSign()
119 const int exp = tcu::Float32(value).exponent(); in getEpsFromMaxUlpDiff()
120 …return tcu::Float32::construct(+1, exp, (1u<<23) | ulpDiff).asFloat() - tcu::Float32::construct(+1… in getEpsFromMaxUlpDiff()
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Des3fShaderDerivateTests.cpp207 return tcu::UVec4(tcu::Float32(v[0]).exponentBits(), in getCompExpBits()
208 tcu::Float32(v[1]).exponentBits(), in getCompExpBits()
209 tcu::Float32(v[2]).exponentBits(), in getCompExpBits()
210 tcu::Float32(v[3]).exponentBits()); in getCompExpBits()
217 const int exp = (tcu::Float32(value).exponent() < -3) ? -3 : tcu::Float32(value).exponent(); in computeFloatingPointError()
219 …return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, e… in computeFloatingPointError()
255 …return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::cons… in getSingleULPForExponent()
260 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); in getSingleULPForExponent()
266 const int exp = tcu::Float32(value).exponent(); in getSingleULPForValue()
278 const tcu::Float32 inputFloat = tcu::Float32(value); in convertFloatFlushToZeroRtn()
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Des3fShaderPrecisionTests.cpp299 const int in0Exp = tcu::Float32(in0).exponent(); in compare()
300 const int in1Exp = tcu::Float32(in1).exponent(); in compare()
301 const int resExp = tcu::Float32(result).exponent(); in compare()
371 << "in0 = " << in0 << " / " << tcu::toHex(tcu::Float32(in0).bits()) in iterate()
372 << ", in1 = " << in1 << " / " << tcu::toHex(tcu::Float32(in1).bits()) in iterate()
374 …<< TestLog::Message << " reference = " << refF << " / " << tcu::toHex(tcu::Float32(refF).bits()) … in iterate()
384 …log << TestLog::Message << " result = " << pixels[0] << " / " << tcu::toHex(tcu::Float32(pixels[0… in iterate()
393 const deUint32 firstPixelBits = tcu::Float32(pixels[0]).bits(); in iterate()
400 const deUint32 pixelBits = tcu::Float32(pixels[(y*FRAMEBUFFER_WIDTH + x)*4]).bits(); in iterate()
838 float minF32 = tcu::Float32((1u<<31) | (0xfdu<<23) | 0x0u).asFloat(); in init()
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Des3fShaderPackingFunctionTests.cpp49 const deUint32 aBits = tcu::Float32(a).bits(); in getUlpDiff()
50 const deUint32 bBits = tcu::Float32(b).bits(); in getUlpDiff()
62 return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits()); in operator <<()
542 …v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloa… in iterate()
682 const deUint32 refBits0 = tcu::Float32(ref0).bits(); in iterate()
683 const deUint32 refBits1 = tcu::Float32(ref1).bits(); in iterate()
684 const deUint32 resBits0 = tcu::Float32(res0).bits(); in iterate()
685 const deUint32 resBits1 = tcu::Float32(res1).bits(); in iterate()
/third_party/vk-gl-cts/framework/common/
DtcuTexVerifierUtil.cpp39 const int exp = tcu::Float32(value).exponent(); in computeFloatingPointError()
41 …return Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - Float32::construct(+1, exp, 1u<<23… in computeFloatingPointError()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderDerivateTests.cpp177 return tcu::UVec4(tcu::Float32(v[0]).exponentBits(), in getCompExpBits()
178 tcu::Float32(v[1]).exponentBits(), in getCompExpBits()
179 tcu::Float32(v[2]).exponentBits(), in getCompExpBits()
180 tcu::Float32(v[3]).exponentBits()); in getCompExpBits()
187 const int exp = tcu::Float32(value).exponent(); in computeFloatingPointError()
189 …return tcu::Float32::construct(+1, exp, (1u<<23) | mask).asFloat() - tcu::Float32::construct(+1, e… in computeFloatingPointError()
225 …return tcu::Float32::construct(+1, exp, (1<<23) | (1 << ulpBitNdx)).asFloat() - tcu::Float32::cons… in getSingleULPForExponent()
230 return tcu::Float32::construct(+1, exp, (1<<23)).asFloat(); in getSingleULPForExponent()
236 const int exp = tcu::Float32(value).exponent(); in getSingleULPForValue()
248 const tcu::Float32 inputFloat = tcu::Float32(value); in convertFloatFlushToZeroRtn()
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/third_party/vk-gl-cts/modules/internal/
DditSRGB8ConversionTest.cpp38 const deUint32 au = tcu::Float32(a).bits(); in calculateDiscreteFloatDistance()
39 const deUint32 bu = tcu::Float32(b).bits(); in calculateDiscreteFloatDistance()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexStateTests.cpp57 case VertexFormat::Float32: in ShouldComponentBeDefault()
295 MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32}}}}, in TEST_P()
298 MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32, VertexStepMode::Vertex}}); in TEST_P()
418 {{0, 0, VertexFormat::Float32}, {1, 6 * sizeof(float), VertexFormat::Float32x2}}}, in TEST_P()
425 {{0, VertexFormat::Float32, VertexStepMode::Vertex}, in TEST_P()
571 {3, 0 /* offset */, VertexFormat::Float32}, // |****| in TEST_P()
DVertexFormatTests.cpp100 case wgpu::VertexFormat::Float32: in IsFloatFormat()
142 case wgpu::VertexFormat::Float32: in BytesPerComponents()
162 case wgpu::VertexFormat::Float32: in ComponentCount()
711 TEST_P(VertexFormatTest, Float32) { in TEST_P() argument
714 DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData); in TEST_P()
718 DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData); in TEST_P()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/DebugInfo/CodeView/
DTypeIndex.h59 Float32 = 0x0040, // 32 bit real enumerator
185 static TypeIndex Float32() { return TypeIndex(SimpleTypeKind::Float32); } in Float32() function
/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp28 vertexAttribute.format = wgpu::VertexFormat::Float32; in ComboVertexState()
60 cAttributes[i].format = wgpu::VertexFormat::Float32; in ComboRenderPipelineDescriptor()
/third_party/flatbuffers/lua/flatbuffers/
Dbuilder.lua23 local Float32 = N.Float32
345 function mt:PrependFloat32Slot(...) self:PrependSlot(Float32, ...) end
374 function mt:PrependFloat32(x) self:Prepend(Float32, x) end
/third_party/vk-gl-cts/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp137 tcu::Float32 fp32(val); in isValidFloat()
298 float minF32 = tcu::Float32((0u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init()
299 float maxF32 = tcu::Float32((1u<<31) | (0xfcu<<23) | 0x0u).asFloat(); in init()

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