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Searched refs:Float32x2 (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/dawn/examples/
DComputeBoids.cpp133 descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x2; in initRender()
136 descriptor.cAttributes[1].format = wgpu::VertexFormat::Float32x2; in initRender()
141 descriptor.cAttributes[2].format = wgpu::VertexFormat::Float32x2; in initRender()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexStateTests.cpp54 case VertexFormat::Float32x2: in ShouldComponentBeDefault()
306 MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}}, in TEST_P()
309 vertexState, 0, {{0, VertexFormat::Float32x2, VertexStepMode::Vertex}}); in TEST_P()
418 {{0, 0, VertexFormat::Float32}, {1, 6 * sizeof(float), VertexFormat::Float32x2}}}, in TEST_P()
426 {1, VertexFormat::Float32x2, VertexStepMode::Vertex}, in TEST_P()
DVertexFormatTests.cpp101 case wgpu::VertexFormat::Float32x2: in IsFloatFormat()
143 case wgpu::VertexFormat::Float32x2: in BytesPerComponents()
175 case wgpu::VertexFormat::Float32x2: in ComponentCount()
721 TEST_P(VertexFormatTest, Float32x2) { in TEST_P() argument
727 DoVertexFormatTest(wgpu::VertexFormat::Float32x2, vertexData, vertexData); in TEST_P()
DSamplerFilterAnisotropicTests.cpp86 pipelineDescriptor.cAttributes[1].format = wgpu::VertexFormat::Float32x2; in SetUp()
DMultisampledSamplingTests.cpp82 desc.cAttributes[0].format = wgpu::VertexFormat::Float32x2; in SetUp()
DBufferZeroInitTests.cpp1149 wgpu::VertexFormat::Float32x2}) { in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DVertexFormat.cpp48 {wgpu::VertexFormat::Float32x2, 8, 2, 4, VertexFormatBaseType::Float},
DShaderModule.cpp78 case wgpu::VertexFormat::Float32x2: in ToTintVertexFormat()
/third_party/skia/third_party/externals/dawn/src/utils/
DTestUtils.cpp163 case wgpu::VertexFormat::Float32x2: in VertexFormatSize()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DDrawVertexAndIndexBufferOOBValidationTests.cpp192 {{3, wgpu::VertexFormat::Float32x2}}}, in CreateBasicRenderPipelineWithInstance()
205 {{0, wgpu::VertexFormat::Float32x4, 0}, {1, wgpu::VertexFormat::Float32x2, 20}}}, in CreateBasicRenderPipelineWithZeroArrayStride()
DRenderBundleValidationTests.cpp109 descriptor->cAttributes[0].format = wgpu::VertexFormat::Float32x2; in InitializeRenderPipelineDescriptor()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp73 case wgpu::VertexFormat::Float32x2: in VertexFormatType()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp81 case wgpu::VertexFormat::Float32x2: in VulkanVertexFormat()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp158 return wgpu::VertexFormat::Float32x2; in to_dawn_vertex_format()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm68 case wgpu::VertexFormat::Float32x2:
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp797 out = wgpu::VertexFormat::Float32x2; in Convert()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DCommandBufferGL.cpp79 case wgpu::VertexFormat::Float32x2: in VertexFormatType()