Searched refs:Float32x2 (Results 1 – 17 of 17) sorted by relevance
/third_party/skia/third_party/externals/dawn/examples/ |
D | ComputeBoids.cpp | 133 descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x2; in initRender() 136 descriptor.cAttributes[1].format = wgpu::VertexFormat::Float32x2; in initRender() 141 descriptor.cAttributes[2].format = wgpu::VertexFormat::Float32x2; in initRender()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexStateTests.cpp | 54 case VertexFormat::Float32x2: in ShouldComponentBeDefault() 306 MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}}, in TEST_P() 309 vertexState, 0, {{0, VertexFormat::Float32x2, VertexStepMode::Vertex}}); in TEST_P() 418 {{0, 0, VertexFormat::Float32}, {1, 6 * sizeof(float), VertexFormat::Float32x2}}}, in TEST_P() 426 {1, VertexFormat::Float32x2, VertexStepMode::Vertex}, in TEST_P()
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D | VertexFormatTests.cpp | 101 case wgpu::VertexFormat::Float32x2: in IsFloatFormat() 143 case wgpu::VertexFormat::Float32x2: in BytesPerComponents() 175 case wgpu::VertexFormat::Float32x2: in ComponentCount() 721 TEST_P(VertexFormatTest, Float32x2) { in TEST_P() argument 727 DoVertexFormatTest(wgpu::VertexFormat::Float32x2, vertexData, vertexData); in TEST_P()
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D | SamplerFilterAnisotropicTests.cpp | 86 pipelineDescriptor.cAttributes[1].format = wgpu::VertexFormat::Float32x2; in SetUp()
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D | MultisampledSamplingTests.cpp | 82 desc.cAttributes[0].format = wgpu::VertexFormat::Float32x2; in SetUp()
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D | BufferZeroInitTests.cpp | 1149 wgpu::VertexFormat::Float32x2}) { in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 48 {wgpu::VertexFormat::Float32x2, 8, 2, 4, VertexFormatBaseType::Float},
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D | ShaderModule.cpp | 78 case wgpu::VertexFormat::Float32x2: in ToTintVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 163 case wgpu::VertexFormat::Float32x2: in VertexFormatSize()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 192 {{3, wgpu::VertexFormat::Float32x2}}}, in CreateBasicRenderPipelineWithInstance() 205 {{0, wgpu::VertexFormat::Float32x4, 0}, {1, wgpu::VertexFormat::Float32x2, 20}}}, in CreateBasicRenderPipelineWithZeroArrayStride()
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D | RenderBundleValidationTests.cpp | 109 descriptor->cAttributes[0].format = wgpu::VertexFormat::Float32x2; in InitializeRenderPipelineDescriptor()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 73 case wgpu::VertexFormat::Float32x2: in VertexFormatType()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 81 case wgpu::VertexFormat::Float32x2: in VulkanVertexFormat()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 158 return wgpu::VertexFormat::Float32x2; in to_dawn_vertex_format()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 68 case wgpu::VertexFormat::Float32x2:
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 797 out = wgpu::VertexFormat::Float32x2; in Convert()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 79 case wgpu::VertexFormat::Float32x2: in VertexFormatType()
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