Searched refs:Float32x3 (Results 1 – 15 of 15) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexStateTests.cpp | 52 case VertexFormat::Float32x3: in ShouldComponentBeDefault() 317 MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}}, in TEST_P() 320 vertexState, 0, {{0, VertexFormat::Float32x3, VertexStepMode::Vertex}}); in TEST_P() 421 {{2, 0, VertexFormat::Float32x3}, {3, 5 * sizeof(float), VertexFormat::Float32x4}}}}, in TEST_P() 427 {2, VertexFormat::Float32x3, VertexStepMode::Instance}, in TEST_P()
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D | VertexFormatTests.cpp | 102 case wgpu::VertexFormat::Float32x3: in IsFloatFormat() 144 case wgpu::VertexFormat::Float32x3: in BytesPerComponents() 179 case wgpu::VertexFormat::Float32x3: in ComponentCount() 730 TEST_P(VertexFormatTest, Float32x3) { in TEST_P() argument 738 DoVertexFormatTest(wgpu::VertexFormat::Float32x3, vertexData, vertexData); in TEST_P()
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D | ShaderTests.cpp | 178 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 226 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 273 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P() 315 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P()
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/third_party/skia/third_party/externals/dawn/examples/ |
D | CubeReflection.cpp | 146 attributes[0].format = wgpu::VertexFormat::Float32x3; in init() 149 attributes[1].format = wgpu::VertexFormat::Float32x3; in init()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | VertexFormat.cpp | 49 {wgpu::VertexFormat::Float32x3, 12, 3, 4, VertexFormatBaseType::Float},
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D | ShaderModule.cpp | 80 case wgpu::VertexFormat::Float32x3: in ToTintVertexFormat()
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/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TestUtils.cpp | 167 case wgpu::VertexFormat::Float32x3: in VertexFormatSize()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | VertexBufferValidationTests.cpp | 79 descriptor.cAttributes[i].format = wgpu::VertexFormat::Float32x3; in MakeRenderPipeline()
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D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 209 {{3, wgpu::VertexFormat::Float32x4, 4}, {7, wgpu::VertexFormat::Float32x3, 0}}}, in CreateBasicRenderPipelineWithZeroArrayStride()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 75 case wgpu::VertexFormat::Float32x3: in VertexFormatType()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 83 case wgpu::VertexFormat::Float32x3: in VulkanVertexFormat()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 160 return wgpu::VertexFormat::Float32x3; in to_dawn_vertex_format()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 70 case wgpu::VertexFormat::Float32x3:
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 800 out = wgpu::VertexFormat::Float32x3; in Convert()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | CommandBufferGL.cpp | 80 case wgpu::VertexFormat::Float32x3: in VertexFormatType()
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