Home
last modified time | relevance | path

Searched refs:Float32x3 (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DVertexStateTests.cpp52 case VertexFormat::Float32x3: in ShouldComponentBeDefault()
317 MakeVertexState({{0, VertexStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}}, in TEST_P()
320 vertexState, 0, {{0, VertexFormat::Float32x3, VertexStepMode::Vertex}}); in TEST_P()
421 {{2, 0, VertexFormat::Float32x3}, {3, 5 * sizeof(float), VertexFormat::Float32x4}}}}, in TEST_P()
427 {2, VertexFormat::Float32x3, VertexStepMode::Instance}, in TEST_P()
DVertexFormatTests.cpp102 case wgpu::VertexFormat::Float32x3: in IsFloatFormat()
144 case wgpu::VertexFormat::Float32x3: in BytesPerComponents()
179 case wgpu::VertexFormat::Float32x3: in ComponentCount()
730 TEST_P(VertexFormatTest, Float32x3) { in TEST_P() argument
738 DoVertexFormatTest(wgpu::VertexFormat::Float32x3, vertexData, vertexData); in TEST_P()
DShaderTests.cpp178 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P()
226 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P()
273 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P()
315 rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3; in TEST_P()
/third_party/skia/third_party/externals/dawn/examples/
DCubeReflection.cpp146 attributes[0].format = wgpu::VertexFormat::Float32x3; in init()
149 attributes[1].format = wgpu::VertexFormat::Float32x3; in init()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DVertexFormat.cpp49 {wgpu::VertexFormat::Float32x3, 12, 3, 4, VertexFormatBaseType::Float},
DShaderModule.cpp80 case wgpu::VertexFormat::Float32x3: in ToTintVertexFormat()
/third_party/skia/third_party/externals/dawn/src/utils/
DTestUtils.cpp167 case wgpu::VertexFormat::Float32x3: in VertexFormatSize()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DVertexBufferValidationTests.cpp79 descriptor.cAttributes[i].format = wgpu::VertexFormat::Float32x3; in MakeRenderPipeline()
DDrawVertexAndIndexBufferOOBValidationTests.cpp209 {{3, wgpu::VertexFormat::Float32x4, 4}, {7, wgpu::VertexFormat::Float32x3, 0}}}, in CreateBasicRenderPipelineWithZeroArrayStride()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp75 case wgpu::VertexFormat::Float32x3: in VertexFormatType()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp83 case wgpu::VertexFormat::Float32x3: in VulkanVertexFormat()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp160 return wgpu::VertexFormat::Float32x3; in to_dawn_vertex_format()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm70 case wgpu::VertexFormat::Float32x3:
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp800 out = wgpu::VertexFormat::Float32x3; in Convert()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DCommandBufferGL.cpp80 case wgpu::VertexFormat::Float32x3: in VertexFormatType()