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Searched refs:FloatBitsAsUint (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/
Dfuzzer_replayer_test.cpp1630 uint32_t FloatBitsAsUint(float value) { in FloatBitsAsUint() function
1757 AddConstantUniformFact(&facts, 0, 0, {0}, FloatBitsAsUint(1.0)); in TEST()
1758 AddConstantUniformFact(&facts, 0, 1, {0, 0}, FloatBitsAsUint(256.0)); in TEST()
1759 AddConstantUniformFact(&facts, 0, 1, {0, 1}, FloatBitsAsUint(256.0)); in TEST()
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/
Dfuzzer_replayer_test.cpp1630 uint32_t FloatBitsAsUint(float value) { in FloatBitsAsUint() function
1757 AddConstantUniformFact(&facts, 0, 0, {0}, FloatBitsAsUint(1.0)); in TEST()
1758 AddConstantUniformFact(&facts, 0, 1, {0, 0}, FloatBitsAsUint(256.0)); in TEST()
1759 AddConstantUniformFact(&facts, 0, 1, {0, 1}, FloatBitsAsUint(256.0)); in TEST()
/third_party/spirv-tools/test/fuzz/
Dfuzzer_replayer_test.cpp1613 uint32_t FloatBitsAsUint(float value) { in FloatBitsAsUint() function
1740 AddConstantUniformFact(&facts, 0, 0, {0}, FloatBitsAsUint(1.0)); in TEST()
1741 AddConstantUniformFact(&facts, 0, 1, {0, 0}, FloatBitsAsUint(256.0)); in TEST()
1742 AddConstantUniformFact(&facts, 0, 1, {0, 1}, FloatBitsAsUint(256.0)); in TEST()