Searched refs:ForceGLNamesReuse (Results 1 – 3 of 3) sorted by relevance
853 if (ctx->Const.ForceGLNamesReuse && ctx->Shared->RefCount == 1) { in st_create_context_priv()868 if (ctx->Const.ForceGLNamesReuse) in st_create_context_priv()
1288 consts->ForceGLNamesReuse = options->force_gl_names_reuse; in st_init_extensions()
3981 GLboolean ForceGLNamesReuse; member