Searched refs:GLSL_PRECISION_HIGH (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 712 GLSL_PRECISION_HIGH, in add_const_ivec3() 994 add_const("gl_MaxViewports", GLSL_PRECISION_HIGH, in generate_constants() 1130 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars() 1139 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars() 1147 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH, in generate_vs_special_vars() 1179 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars() 1181 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars() 1183 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, GLSL_PRECISION_HIGH, in generate_tcs_special_vars() 1187 GLSL_PRECISION_HIGH, "gl_TessLevelOuter")->data.patch = 1; in generate_tcs_special_vars() 1189 GLSL_PRECISION_HIGH, "gl_TessLevelInner")->data.patch = 1; in generate_tcs_special_vars() [all …]
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D | lower_precision.cpp | 297 case GLSL_PRECISION_HIGH: in handle_precision() 459 return mediump ? GLSL_PRECISION_MEDIUM : GLSL_PRECISION_HIGH; in handle_call() 481 return GLSL_PRECISION_HIGH; in handle_call() 517 return GLSL_PRECISION_HIGH; in handle_call() 548 return GLSL_PRECISION_HIGH; in handle_call() 587 var->data.precision = GLSL_PRECISION_HIGH; in visit_leave() 614 var->data.precision = GLSL_PRECISION_HIGH; in visit_leave()
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D | builtin_types.cpp | 56 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"), 57 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"), 58 glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
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/third_party/mesa3d/src/compiler/ |
D | glsl_types.h | 281 GLSL_PRECISION_HIGH, enumerator
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