Searched refs:GLSL_PRECISION_NONE (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 455 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input() 466 return add_output(slot, type, GLSL_PRECISION_NONE, name); in add_output() 484 return add_system_value(slot, type, GLSL_PRECISION_NONE, name); in add_system_value() 497 return add_uniform(type, GLSL_PRECISION_NONE, name); in add_uniform() 511 add_varying(slot, type, GLSL_PRECISION_NONE, name, interp); in add_varying() 1601 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings() 1607 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings() 1613 GLSL_PRECISION_NONE, ir_var_shader_out, -1); in generate_varyings()
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D | lower_precision.cpp | 295 case GLSL_PRECISION_NONE: in handle_precision() 434 assert(ir->callee->return_precision == GLSL_PRECISION_NONE); in handle_call() 519 assert(ir->callee->return_precision == GLSL_PRECISION_NONE); in handle_call() 584 assert(var->data.precision == GLSL_PRECISION_NONE); in visit_leave() 611 if (var->data.precision == GLSL_PRECISION_NONE) in visit_leave()
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D | ir.cpp | 2060 this->data.precision = GLSL_PRECISION_NONE; in ir_variable() 2135 return_precision(GLSL_PRECISION_NONE), in ir_function_signature()
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D | ir.h | 2154 return GLSL_PRECISION_NONE; in precision()
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D | ast_to_hir.cpp | 2694 unsigned precision = GLSL_PRECISION_NONE; in select_gles_precision() 6170 return_precision = GLSL_PRECISION_NONE; in hir()
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/third_party/mesa3d/src/compiler/ |
D | glsl_types.h | 280 GLSL_PRECISION_NONE = 0, enumerator 1481 precision = GLSL_PRECISION_NONE; in glsl_struct_field() 1488 precision = GLSL_PRECISION_NONE; in glsl_struct_field()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_linking_helpers.c | 1284 if (producer == GLSL_PRECISION_NONE) in nir_link_precision() 1286 else if (consumer == GLSL_PRECISION_NONE) in nir_link_precision()
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