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Searched refs:GLSL_PRECISION_NONE (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp455 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input()
466 return add_output(slot, type, GLSL_PRECISION_NONE, name); in add_output()
484 return add_system_value(slot, type, GLSL_PRECISION_NONE, name); in add_system_value()
497 return add_uniform(type, GLSL_PRECISION_NONE, name); in add_uniform()
511 add_varying(slot, type, GLSL_PRECISION_NONE, name, interp); in add_varying()
1601 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings()
1607 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings()
1613 GLSL_PRECISION_NONE, ir_var_shader_out, -1); in generate_varyings()
Dlower_precision.cpp295 case GLSL_PRECISION_NONE: in handle_precision()
434 assert(ir->callee->return_precision == GLSL_PRECISION_NONE); in handle_call()
519 assert(ir->callee->return_precision == GLSL_PRECISION_NONE); in handle_call()
584 assert(var->data.precision == GLSL_PRECISION_NONE); in visit_leave()
611 if (var->data.precision == GLSL_PRECISION_NONE) in visit_leave()
Dir.cpp2060 this->data.precision = GLSL_PRECISION_NONE; in ir_variable()
2135 return_precision(GLSL_PRECISION_NONE), in ir_function_signature()
Dir.h2154 return GLSL_PRECISION_NONE; in precision()
Dast_to_hir.cpp2694 unsigned precision = GLSL_PRECISION_NONE; in select_gles_precision()
6170 return_precision = GLSL_PRECISION_NONE; in hir()
/third_party/mesa3d/src/compiler/
Dglsl_types.h280 GLSL_PRECISION_NONE = 0, enumerator
1481 precision = GLSL_PRECISION_NONE; in glsl_struct_field()
1488 precision = GLSL_PRECISION_NONE; in glsl_struct_field()
/third_party/mesa3d/src/compiler/nir/
Dnir_linking_helpers.c1284 if (producer == GLSL_PRECISION_NONE) in nir_link_precision()
1286 else if (consumer == GLSL_PRECISION_NONE) in nir_link_precision()