/third_party/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 98 …ler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 99 …ler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 110 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 111 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 122 … GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL… 123 …, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL… 145 … GL_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, … 146 …ray, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, … 156 … GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, … 157 …rray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, … [all …]
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D | glsl_types.cpp | 354 case GLSL_SAMPLER_DIM_MS: in sampler_index() 871 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 906 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 936 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance() 978 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1007 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1036 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1065 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 1092 case GLSL_SAMPLER_DIM_MS: in get_image_instance() 3256 case GLSL_SAMPLER_DIM_MS: in glsl_get_sampler_dim_coordinate_components()
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D | glsl_types.h | 250 GLSL_SAMPLER_DIM_MS, enumerator
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/third_party/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 62 T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 72 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2) 73 T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, ARRAY, COLOR, 3) 83 T(usampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, NONARRAY, COLOR, 2) 84 T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, ARRAY, COLOR, 3)
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/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/ |
D | nir_to_spirv.h | 70 case GLSL_SAMPLER_DIM_MS: in zink_sampler_type() 91 case GLSL_SAMPLER_DIM_MS: in zink_image_type()
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D | nir_to_spirv.c | 676 case GLSL_SAMPLER_DIM_MS: in type_to_dim() 2620 …SpvId sample = glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS ? get_src(ctx, &intr->src[2]) : 0; in emit_image_deref_store() 2640 …SpvId sample = glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS ? get_src(ctx, &intr->src[2]) : 0; in emit_image_deref_load() 3258 if (tex->sampler_dim != GLSL_SAMPLER_DIM_MS && !lod) in emit_tex()
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_fmask_expand.c | 33 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() 34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader() 61 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_expand_compute_shader() 85 … nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_MS, .image_array = true); in build_fmask_expand_compute_shader()
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D | radv_meta_resolve_cs.c | 65 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT); in build_resolve_compute_shader() 136 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_depth_stencil_resolve_compute_shader() 161 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader() 181 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
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D | radv_meta.c | 622 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core() 641 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core() 658 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
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D | radv_meta_resolve_fs.c | 53 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT); in build_resolve_fragment_shader() 354 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader() 374 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
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D | radv_meta_bufimage.c | 553 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_itoi_compute_shader() 914 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_cleari_compute_shader()
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/third_party/mesa3d/src/microsoft/compiler/ |
D | dxil_enums.c | 102 case GLSL_SAMPLER_DIM_MS: in dxil_get_resource_kind()
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/third_party/mesa3d/src/intel/blorp/ |
D | blorp_nir_builder.h | 43 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms_mcs()
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D | blorp_blit.c | 223 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms() 251 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_blit_txf_ms_mcs()
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/third_party/mesa3d/src/amd/common/ |
D | ac_shader_util.c | 239 case GLSL_SAMPLER_DIM_MS: in ac_get_sampler_dim()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_blit.cpp | 662 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_UINT); in get_stencil_resolve_fs() 682 txs->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs() 704 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
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/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_copy.c | 3069 assert(dim != GLSL_SAMPLER_DIM_MS); in build_nir_tex_op_read() 3106 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_nir_tex_op_ms_fetch_sample() 3134 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_resolve() 3170 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_read() 3193 case GLSL_SAMPLER_DIM_MS: in build_nir_tex_op() 3245 case GLSL_SAMPLER_DIM_MS: return 0x3; in get_channel_mask_for_sampler_dim() 3474 GLSL_SAMPLER_DIM_MS; in get_sampler_dim()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 474 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim() 477 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
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/third_party/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 1177 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info() 1180 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info() 1291 if (dim == GLSL_SAMPLER_DIM_MS) in get_image_var() 1752 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in ttn_mem()
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D | nir_to_tgsi.c | 446 case GLSL_SAMPLER_DIM_MS: in tgsi_texture_type_from_sampler_dim() 1596 if (dim == GLSL_SAMPLER_DIM_MS) { in ntt_emit_image_load_store()
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_nir.c | 120 case GLSL_SAMPLER_DIM_MS: in glsl_sampler_to_pipe() 1415 …if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS || glsl_get_sampler_dim(type) == GLSL_SAMPLE… in visit_load_image() 1451 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_store_image() 1520 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_atomic_image()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_gather_info.c | 855 if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) { in nir_shader_gather_info()
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/third_party/mesa3d/src/panfrost/bifrost/ |
D | bifrost_compile.c | 979 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_image_load() 998 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_lea_image() 2318 case GLSL_SAMPLER_DIM_MS: in bifrost_tex_format()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | midgard_compile.c | 1408 assert(dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in emit_image_op() 2117 case GLSL_SAMPLER_DIM_MS: in midgard_tex_format()
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/third_party/mesa3d/src/amd/llvm/ |
D | ac_nir_to_llvm.c | 1548 args->opcode = args->level_zero || instr->sampler_dim == GLSL_SAMPLER_DIM_MS in build_tex_intrinsic() 2374 case GLSL_SAMPLER_DIM_MS: in image_type_to_components_count() 2440 bool is_ms = (dim == GLSL_SAMPLER_DIM_MS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in get_image_coords() 4749 (instr->sampler_dim == GLSL_SAMPLER_DIM_2D || instr->sampler_dim == GLSL_SAMPLER_DIM_MS || in visit_tex() 4789 instr->sampler_dim == GLSL_SAMPLER_DIM_MS) && in visit_tex()
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