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Searched refs:GLSL_SAMPLER_DIM_MS (Results 1 – 25 of 42) sorted by relevance

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/third_party/mesa3d/src/compiler/
Dbuiltin_type_macros.h98 …ler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
99 …ler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
110 …2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
111 …2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
122 … GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 0, GL…
123 …, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_MS, 0, 1, GL…
145 … GL_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, …
146 …ray, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, …
156 … GL_INT_IMAGE_2D_MULTISAMPLE, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 0, …
157 …rray, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GLSL_TYPE_IMAGE, GLSL_SAMPLER_DIM_MS, 0, 1, …
[all …]
Dglsl_types.cpp354 case GLSL_SAMPLER_DIM_MS: in sampler_index()
871 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
906 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
936 case GLSL_SAMPLER_DIM_MS: in get_sampler_instance()
978 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1007 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1036 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1065 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
1092 case GLSL_SAMPLER_DIM_MS: in get_image_instance()
3256 case GLSL_SAMPLER_DIM_MS: in glsl_get_sampler_dim_coordinate_components()
Dglsl_types.h250 GLSL_SAMPLER_DIM_MS, enumerator
/third_party/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
62 T( sampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3)
72 T(isampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, NONARRAY, COLOR, 2)
73 T(isampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_INT, ARRAY, COLOR, 3)
83 T(usampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, NONARRAY, COLOR, 2)
84 T(usampler2DMSArray, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_UINT, ARRAY, COLOR, 3)
/third_party/mesa3d/src/gallium/drivers/zink/nir_to_spirv/
Dnir_to_spirv.h70 case GLSL_SAMPLER_DIM_MS: in zink_sampler_type()
91 case GLSL_SAMPLER_DIM_MS: in zink_image_type()
Dnir_to_spirv.c676 case GLSL_SAMPLER_DIM_MS: in type_to_dim()
2620 …SpvId sample = glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS ? get_src(ctx, &intr->src[2]) : 0; in emit_image_deref_store()
2640 …SpvId sample = glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS ? get_src(ctx, &intr->src[2]) : 0; in emit_image_deref_load()
3258 if (tex->sampler_dim != GLSL_SAMPLER_DIM_MS && !lod) in emit_tex()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fmask_expand.c33 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader()
34 const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_MS, true, GLSL_TYPE_FLOAT); in build_fmask_expand_compute_shader()
61 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_fmask_expand_compute_shader()
85 … nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_MS, .image_array = true); in build_fmask_expand_compute_shader()
Dradv_meta_resolve_cs.c65 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT); in build_resolve_compute_shader()
136 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, GLSL_TYPE_FLOAT); in build_depth_stencil_resolve_compute_shader()
161 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
181 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_compute_shader()
Dradv_meta.c622 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
641 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
658 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
Dradv_meta_resolve_fs.c53 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_FLOAT); in build_resolve_fragment_shader()
354 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
374 tex_add->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_bufimage.c553 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_itoi_compute_shader()
914 : is_multisampled ? GLSL_SAMPLER_DIM_MS in build_nir_cleari_compute_shader()
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_enums.c102 case GLSL_SAMPLER_DIM_MS: in dxil_get_resource_kind()
/third_party/mesa3d/src/intel/blorp/
Dblorp_nir_builder.h43 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms_mcs()
Dblorp_blit.c223 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_nir_txf_ms()
251 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in blorp_blit_txf_ms_mcs()
/third_party/mesa3d/src/amd/common/
Dac_shader_util.c239 case GLSL_SAMPLER_DIM_MS: in ac_get_sampler_dim()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp662 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, GLSL_TYPE_UINT); in get_stencil_resolve_fs()
682 txs->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
704 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in get_stencil_resolve_fs()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c3069 assert(dim != GLSL_SAMPLER_DIM_MS); in build_nir_tex_op_read()
3106 tex->sampler_dim = GLSL_SAMPLER_DIM_MS; in build_nir_tex_op_ms_fetch_sample()
3134 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_resolve()
3170 glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, tex_type); in build_nir_tex_op_ms_read()
3193 case GLSL_SAMPLER_DIM_MS: in build_nir_tex_op()
3245 case GLSL_SAMPLER_DIM_MS: return 0x3; in get_channel_mask_for_sampler_dim()
3474 GLSL_SAMPLER_DIM_MS; in get_sampler_dim()
/third_party/mesa3d/src/mesa/program/
Dprog_to_nir.c474 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
477 return GLSL_SAMPLER_DIM_MS; in _mesa_texture_index_to_sampler_dim()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1177 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info()
1180 *dim = GLSL_SAMPLER_DIM_MS; in get_texture_info()
1291 if (dim == GLSL_SAMPLER_DIM_MS) in get_image_var()
1752 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) { in ttn_mem()
Dnir_to_tgsi.c446 case GLSL_SAMPLER_DIM_MS: in tgsi_texture_type_from_sampler_dim()
1596 if (dim == GLSL_SAMPLER_DIM_MS) { in ntt_emit_image_load_store()
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir.c120 case GLSL_SAMPLER_DIM_MS: in glsl_sampler_to_pipe()
1415 …if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS || glsl_get_sampler_dim(type) == GLSL_SAMPLE… in visit_load_image()
1451 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_store_image()
1520 if (glsl_get_sampler_dim(type) == GLSL_SAMPLER_DIM_MS) in visit_atomic_image()
/third_party/mesa3d/src/compiler/nir/
Dnir_gather_info.c855 if (glsl_get_sampler_dim(image_type) == GLSL_SAMPLER_DIM_MS) { in nir_shader_gather_info()
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.c979 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_image_load()
998 assert(nr_dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in bi_emit_lea_image()
2318 case GLSL_SAMPLER_DIM_MS: in bifrost_tex_format()
/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c1408 assert(dim != GLSL_SAMPLER_DIM_MS && "MSAA'd images not supported"); in emit_image_op()
2117 case GLSL_SAMPLER_DIM_MS: in midgard_tex_format()
/third_party/mesa3d/src/amd/llvm/
Dac_nir_to_llvm.c1548 args->opcode = args->level_zero || instr->sampler_dim == GLSL_SAMPLER_DIM_MS in build_tex_intrinsic()
2374 case GLSL_SAMPLER_DIM_MS: in image_type_to_components_count()
2440 bool is_ms = (dim == GLSL_SAMPLER_DIM_MS || dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in get_image_coords()
4749 (instr->sampler_dim == GLSL_SAMPLER_DIM_2D || instr->sampler_dim == GLSL_SAMPLER_DIM_MS || in visit_tex()
4789 instr->sampler_dim == GLSL_SAMPLER_DIM_MS) && in visit_tex()

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