Searched refs:GLSL_VERSION_400 (Results 1 – 11 of 11) sorted by relevance
23 static const int GLSL_VERSION_400 = 400; variable
33 return GLSL_VERSION_400; in ShaderOutputTypeToGLSLVersion()
68 DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_400); in specializeVersion()109 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingApiCase()217 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingRenderCase()
68 DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_400); in specializeVersion()218 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingMaskCase()571 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingPositionCase()
1018 version = glu::GLSL_VERSION_400; in parseShaderCase()
71 DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_400); in specializeVersion()225 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingMaskCase()569 DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_400); in SampleShadingPositionCase()
125 glcts::ExtParameters extParams(glu::GLSL_VERSION_400, glcts::EXTENSIONTYPE_NONE); in init()
49 GLSL_VERSION_400, //!< GLSL 4.0 enumerator
1264 else if (versionNum == 400) version = glu::GLSL_VERSION_400; in parseGLSLVersion()