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Searched refs:GL_COLOR_ATTACHMENT1 (Results 1 – 25 of 85) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DDrawBuffersTest.cpp273 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
280 const GLenum bufs[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
305 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
314 const GLenum bufs[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
482 GLenum allBufs[4] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, in TEST_P()
577 GLenum drawBufs[kMaxBuffers] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in TEST_P()
618 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
627 GL_COLOR_ATTACHMENT1, in TEST_P()
655 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
657 const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
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DRobustFragmentShaderOutputTest.cpp60 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texB, 0); in TEST_P()
68 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
71 constexpr std::array<GLenum, 2> kDrawBuffers = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
84 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
DFramebufferMultiviewTest.cpp436 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); in TEST_P()
442 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 1, in TEST_P()
449 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 3, in TEST_P()
457 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0, in TEST_P()
512 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); in TEST_P()
513 EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); in TEST_P()
514 EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); in TEST_P()
515 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); in TEST_P()
601 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); in TEST_P()
612 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); in TEST_P()
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DBlendIntegerTest.cpp149 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in runTestMRT()
165 GLenum drawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, in runTestMRT()
DMultisampledRenderToTextureTest.cpp286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
306 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
372 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in TEST_P()
464 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
478 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
2825 createAndAttachColorAttachment(useRenderbuffer, kSize, GL_COLOR_ATTACHMENT1, nullptr, in colorAttachment1Common()
2839 constexpr GLenum kDrawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in colorAttachment1Common()
2841 glReadBuffer(GL_COLOR_ATTACHMENT1); in colorAttachment1Common()
3099 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
3113 constexpr GLenum kDrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
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DFramebufferTest.cpp742 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0); in TEST_P()
879 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rbo2); in TEST_P()
1110 GLenum allBufs[kDrawBufferCount] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in TEST_P()
1780 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in TEST_P()
1813 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
1837 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in TEST_P()
1858 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
2123 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, resolveDrawTexture, in TEST_P()
2128 GLenum drawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
2139 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
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DClearTest.cpp1146 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1281 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1337 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
1343 GLenum drawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
1351 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1432 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
1434 GLenum drawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
1442 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, 0); in TEST_P()
1623 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, tex, 0, 1); in TEST_P()
1627 GLenum bufs[2] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
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DWebGLCompatibilityTest.cpp1282 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
2023 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); in TEST_P()
2026 GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
2582 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2.get(), in TEST_P()
2736 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); in TEST_P()
2738 drawBuffersEXTFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, in TEST_P()
2740 drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, in TEST_P()
3570 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); in TEST_P()
3573 GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
3590 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textureF2, 0); in TEST_P()
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DComputeShaderTest.cpp1485 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1494 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1555 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 1, 1); in TEST_P()
1564 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1622 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1631 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1763 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1772 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1834 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1843 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
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DFramebufferFetchTest.cpp400 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in MultipleRenderTargetTest()
454 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in MultipleRenderTargetArrayTest()
697 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in DrawNonFetchDrawFetchWithDifferentAttachmentsTest()
815 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in DrawNonFetchDrawFetchWithDifferentProgramsTest()
893 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in DrawFetchBlitDrawFetchTest()
1496 GLenum colorAttachments[kMaxColorBuffer] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DDrawBuffersTest.cpp267 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
274 const GLenum bufs[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
396 GLenum allBufs[4] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, in TEST_P()
488 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
497 GL_COLOR_ATTACHMENT1, in TEST_P()
525 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
527 const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
573 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
584 GL_COLOR_ATTACHMENT1,
613 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
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DFramebufferMultiviewTest.cpp433 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 1, in TEST_P()
440 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); in TEST_P()
447 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0, in TEST_P()
502 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); in TEST_P()
503 EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); in TEST_P()
504 EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); in TEST_P()
505 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); in TEST_P()
591 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); in TEST_P()
602 EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); in TEST_P()
603 EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); in TEST_P()
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DFramebufferTest.cpp530 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texB, 0, 0); in TEST_P()
631 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rbo2); in TEST_P()
728 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in TEST_P()
752 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
779 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, in TEST_P()
803 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
DClearTest.cpp947 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
996 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
1002 GLenum drawBuffers[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in TEST_P()
1010 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1091 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
1093 GLenum drawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
1101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, 0); in TEST_P()
DWebGLCompatibilityTest.cpp1230 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0); in TEST_P()
2277 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2.get(), in TEST_P()
2431 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); in TEST_P()
2433 drawBuffersEXTFeedbackLoop(program.get(), {{GL_NONE, GL_COLOR_ATTACHMENT1}}, in TEST_P()
2435 drawBuffersEXTFeedbackLoop(program.get(), {{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}}, in TEST_P()
3072 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); in TEST_P()
3075 GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; in TEST_P()
3092 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textureF2, 0); in TEST_P()
3111 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, texture2, 0); in TEST_P()
3540 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, tex1.get(), 0); in TEST_P()
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DComputeShaderTest.cpp1167 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1176 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1237 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1246 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1384 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1393 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
1454 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1463 glReadBuffer(GL_COLOR_ATTACHMENT1); in TEST_P()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dgstgl_gles2compat.h39 #ifndef GL_COLOR_ATTACHMENT1
40 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFBO.cpp131 …const glw::GLenum fbo_b_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_A… in initFBOs()
133 const glw::GLenum fbo_d_draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in initFBOs()
159 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_a, 0); /* level */ in initFBOs()
186 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_f, 0); /* level */ in initFBOs()
481 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate()
527 gl.getFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
399 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, to_i… in iterate()
417 …gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, 0, /… in iterate()
436 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
627 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
644 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, /* texture */ in iterate()
840 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_c… in iterate()
1128 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate()
Des31cShaderAtomicCountersTests.cpp1674 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, rt_[1], 0); in Run()
1675 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
1705 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
1996 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, rt_[1], 0); in Run()
1997 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
2033 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
2156 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, rt_[1], 0); in Run()
2157 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
2210 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
3102 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, rt_[1], 0); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp1624 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
1625 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
1655 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
2236 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
2237 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
2266 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
2376 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0); in Run()
2377 const GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in Run()
2430 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
2584 glReadBuffer(GL_COLOR_ATTACHMENT1); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp271 …gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, m_non_layered_to_id, 0); /* level… in iterate()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp228 const glw::GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in attachment_advanced_equation()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderFragDataTests.cpp326 const deUint32 drawBuffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in iterate()
Des3fFboCompletenessTests.cpp403 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT, in build()

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