/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderBlitting.cpp | 154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate() 183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate() 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate() 228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit() 285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering() 319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering() 353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering() 357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate() 375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate() 417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 320 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate() 704 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 710 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate() 1040 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate() 1058 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate() 1357 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate() 1359 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate() 1360 …gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0 /* texture */, 0 /* leve… in iterate() [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 61 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in runSharedMemoryTest() 63 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest() 632 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() 634 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 697 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P() 699 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[0], in TEST_P() 705 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[1], in TEST_P() 758 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P() 760 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in TEST_P() 1040 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 327 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper() 333 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper() 1177 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1262 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferMS.get()); in TEST_P() 1318 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1455 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P() 1476 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P() 1667 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P() 1688 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P() 1724 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P() [all …]
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D | RobustResourceInitTest.cpp | 904 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P() 905 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, msDepth); in TEST_P() 906 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1076 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() 1077 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 1093 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in TEST_P() 1209 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read); in TEST_P() 1210 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_read, 0); in TEST_P() 1224 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1264 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_draw); in TEST_P() [all …]
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D | MultisampleCompatibilityTest.cpp | 108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 334 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 340 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 885 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 898 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 907 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P() 919 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 981 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 1070 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 1168 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 1241 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 1250 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1253 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() [all …]
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 71 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in runSharedMemoryTest() 73 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest() 746 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() 747 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 748 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P() 838 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() 839 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 840 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P() 902 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P() 904 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[0], in TEST_P() [all …]
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D | FramebufferTest.cpp | 351 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 362 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO); in TEST_P() 793 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 812 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 830 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 849 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P() 1331 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in blitCopyFollowedByFBORead() 1332 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blueTex2D, in blitCopyFollowedByFBORead() 1334 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in blitCopyFollowedByFBORead() 1368 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in blitCopyFollowedByFBORead() [all …]
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D | BlitFramebufferANGLETest.cpp | 329 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper() 335 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper() 1272 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1357 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P() 1428 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferMS.get()); in TEST_P() 1481 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P() 1636 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P() 1681 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P() 1738 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P() 1805 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P() [all …]
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D | RobustResourceInitTest.cpp | 1034 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P() 1035 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, msDepth); in TEST_P() 1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1235 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P() 1236 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 1252 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in TEST_P() 1421 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read); in TEST_P() 1422 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_read, 0); in TEST_P() 1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1476 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_draw); in TEST_P() [all …]
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D | MultisampleCompatibilityTest.cpp | 108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 333 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 339 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
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D | DrawBuffersTest.cpp | 75 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in setupTest() 193 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, in verifyAttachment2DColor() 213 glFramebufferTexture3DOES(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, in verifyAttachment3DOES() 220 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer() 1106 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], in TEST_P() 1111 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in TEST_P() 1158 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], in TEST_P() 1163 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in TEST_P() 1177 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[2], in TEST_P()
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D | MemoryBarrierTest.cpp | 665 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in verifyImageContents() 666 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in verifyImageContents() 2706 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in framebufferBitImageWriteThenReadPixels() 2707 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in framebufferBitImageWriteThenReadPixels() 2708 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenReadPixels() 2711 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in framebufferBitImageWriteThenReadPixels() 2774 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in framebufferBitImageWriteThenCopy() 2775 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in framebufferBitImageWriteThenCopy() 2776 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenCopy() 2783 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in framebufferBitImageWriteThenCopy() [all …]
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | NativeSwapChainImplGL.cpp | 40 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Init() 41 gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Init() 73 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Present()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | NativeSwapChainImplGL.cpp | 40 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Init() 41 gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Init() 73 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Present()
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_copytex.c | 62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in st_copy_framebuffer_to_texture() 139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 153 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in initializeBenchmark() 168 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark() 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 153 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in initializeBenchmark() 168 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark() 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySubImage3D.cpp | 96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in initTest() 107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit() 415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0); in copyTexSubImage3D() 418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D() 443 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults() 447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1366 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer() 1370 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1371 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer() 1372 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer() 1408 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1414 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1420 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1432 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer() 1443 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer() 1451 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer() [all …]
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
D | es31cFramebufferNoAttachmentsTests.cpp | 198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, in iterate() 578 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no atta… in iterate() 607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate() 608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate() 609 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validat… in iterate()
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate() 194 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level… in iterate() 199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate() 203 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPL… in iterate() 208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate() 402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate() 585 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate() 639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate() 642 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate() 830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate() [all …]
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/third_party/gstreamer/gstplugins_good/ext/qt/ |
D | qtwindow.cc | 39 #ifndef GL_READ_FRAMEBUFFER 40 #define GL_READ_FRAMEBUFFER 0x8CA8 macro 205 gl->BindFramebuffer (GL_READ_FRAMEBUFFER, this->source->renderTargetId()); in afterRendering() 207 ret = gst_gl_context_check_framebuffer_status (context, GL_READ_FRAMEBUFFER); in afterRendering()
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