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Searched refs:GL_READ_FRAMEBUFFER (Results 1 – 25 of 195) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate()
185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate()
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate()
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
320 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate()
704 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
710 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate()
1040 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
1058 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1357 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
1359 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1360 …gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0 /* texture */, 0 /* leve… in iterate()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DComputeShaderTest.cpp61 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in runSharedMemoryTest()
63 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest()
632 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
634 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
697 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P()
699 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[0], in TEST_P()
705 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[1], in TEST_P()
758 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P()
760 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in TEST_P()
1040 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
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DBlitFramebufferANGLETest.cpp327 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper()
333 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper()
1177 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P()
1262 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferMS.get()); in TEST_P()
1318 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P()
1455 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P()
1476 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P()
1667 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P()
1688 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P()
1724 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); in TEST_P()
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DRobustResourceInitTest.cpp904 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P()
905 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, msDepth); in TEST_P()
906 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1076 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
1077 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
1093 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in TEST_P()
1209 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read); in TEST_P()
1210 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_read, 0); in TEST_P()
1224 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1264 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_draw); in TEST_P()
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DMultisampleCompatibilityTest.cpp108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify()
114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
334 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify()
340 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLPreRotationTest.cpp885 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
898 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
907 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in TEST_P()
919 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
981 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
1070 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
1168 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
1241 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
1250 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P()
1253 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DComputeShaderTest.cpp71 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in runSharedMemoryTest()
73 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], in runSharedMemoryTest()
746 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
747 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
748 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
838 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
839 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
840 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in TEST_P()
902 glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer); in TEST_P()
904 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture[0], in TEST_P()
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DFramebufferTest.cpp351 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
362 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO); in TEST_P()
793 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
812 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
830 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
849 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
1331 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in blitCopyFollowedByFBORead()
1332 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, blueTex2D, in blitCopyFollowedByFBORead()
1334 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in blitCopyFollowedByFBORead()
1368 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in blitCopyFollowedByFBORead()
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DBlitFramebufferANGLETest.cpp329 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer); in multisampleTestHelper()
335 glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer); in multisampleTestHelper()
1272 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P()
1357 glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); in TEST_P()
1428 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferMS.get()); in TEST_P()
1481 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); in TEST_P()
1636 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P()
1681 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P()
1738 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P()
1805 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFramebuffer); in TEST_P()
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DRobustResourceInitTest.cpp1034 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P()
1035 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, msDepth); in TEST_P()
1036 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1235 glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer); in TEST_P()
1236 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
1252 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2, 0); in TEST_P()
1421 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read); in TEST_P()
1422 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex_read, 0); in TEST_P()
1436 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1476 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_draw); in TEST_P()
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DMultisampleCompatibilityTest.cpp108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify()
114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
333 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify()
339 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
DDrawBuffersTest.cpp75 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in setupTest()
193 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, in verifyAttachment2DColor()
213 glFramebufferTexture3DOES(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, in verifyAttachment3DOES()
220 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer()
1106 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], in TEST_P()
1111 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in TEST_P()
1158 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], in TEST_P()
1163 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], in TEST_P()
1177 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[2], in TEST_P()
DMemoryBarrierTest.cpp665 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in verifyImageContents()
666 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in verifyImageContents()
2706 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in framebufferBitImageWriteThenReadPixels()
2707 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in framebufferBitImageWriteThenReadPixels()
2708 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenReadPixels()
2711 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in framebufferBitImageWriteThenReadPixels()
2774 glBindFramebuffer(GL_READ_FRAMEBUFFER, readFbo); in framebufferBitImageWriteThenCopy()
2775 glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in framebufferBitImageWriteThenCopy()
2776 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_READ_FRAMEBUFFER); in framebufferBitImageWriteThenCopy()
2783 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in framebufferBitImageWriteThenCopy()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/
DNativeSwapChainImplGL.cpp40 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Init()
41 gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Init()
73 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Present()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DNativeSwapChainImplGL.cpp40 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Init()
41 gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in Init()
73 gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO); in Present()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_copytex.c62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in st_copy_framebuffer_to_texture()
139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DBlitFramebufferPerf.cpp153 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in initializeBenchmark()
168 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark()
169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/
DBlitFramebufferPerf.cpp153 glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); in initializeBenchmark()
168 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, attachment, GL_RENDERBUFFER, mReadRenderbuffer); in initializeBenchmark()
169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySubImage3D.cpp96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in initTest()
107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0); in copyTexSubImage3D()
418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D()
443 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1366 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1370 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1371 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1372 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1408 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1414 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1420 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1432 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1443 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1451 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, in iterate()
578 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no atta… in iterate()
607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate()
609 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validat… in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate()
194 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level… in iterate()
199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate()
203 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPL… in iterate()
208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate()
585 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate()
639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate()
642 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate()
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
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/third_party/gstreamer/gstplugins_good/ext/qt/
Dqtwindow.cc39 #ifndef GL_READ_FRAMEBUFFER
40 #define GL_READ_FRAMEBUFFER 0x8CA8 macro
205 gl->BindFramebuffer (GL_READ_FRAMEBUFFER, this->source->renderTargetId()); in afterRendering()
207 ret = gst_gl_context_check_framebuffer_status (context, GL_READ_FRAMEBUFFER); in afterRendering()

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