Searched refs:GR_D3D_CALL_ERRCHECK (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/tools/sk_app/win/ |
D | D3D12WindowContext_win.cpp | 21 #define GR_D3D_CALL_ERRCHECK(X) \ macro 98 GR_D3D_CALL_ERRCHECK(CreateDXGIFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&factory))); in initializeContext() 110 GR_D3D_CALL_ERRCHECK(factory->CreateSwapChainForHwnd( in initializeContext() 114 GR_D3D_CALL_ERRCHECK(factory->MakeWindowAssociation(fWindow, DXGI_MWA_NO_ALT_ENTER)); in initializeContext() 116 GR_D3D_CALL_ERRCHECK(swapChain->QueryInterface(IID_PPV_ARGS(&fSwapChain))); in initializeContext() 127 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fFenceValues[fBufferIndex], D3D12_FENCE_FLAG_NONE, in initializeContext() 147 GR_D3D_CALL_ERRCHECK(fSwapChain->GetBuffer(i, IID_PPV_ARGS(&fBuffers[i]))); in setupSurfaces() 188 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fFenceValues[fBufferIndex], fFenceEvent)); in getBackbufferSurface() 205 GR_D3D_CALL_ERRCHECK(fSwapChain->Present(1, 0)); in swapBuffers() 208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers() [all …]
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 55 GR_D3D_CALL_ERRCHECK(fAllocator->Reset()); in reset() 56 GR_D3D_CALL_ERRCHECK(fCommandList->Reset(fAllocator.get(), nullptr)); in reset() 273 GR_D3D_CALL_ERRCHECK(device->CreateCommandAllocator( in Make() 277 GR_D3D_CALL_ERRCHECK(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, in Make() 601 GR_D3D_CALL_ERRCHECK(device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, in Make() 605 GR_D3D_CALL_ERRCHECK(device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COPY, allocator.get(), in Make()
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D | GrD3DCaps.cpp | 135 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &flDesc, in init() 141 GR_D3D_CALL_ERRCHECK(adapter->GetDesc(&adapterDesc)); in init() 144 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &optionsDesc, in init() 166 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &optionsDesc2, in init() 270 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, in stencil_format_supported() 721 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, in multisample_count_supported() 761 GR_D3D_CALL_ERRCHECK(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, in init()
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D | GrD3DUtil.h | 16 #define GR_D3D_CALL_ERRCHECK(X) \ macro
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D | GrD3DPipelineStateBuilder.cpp | 551 GR_D3D_CALL_ERRCHECK( in create_pipeline_state() 707 GR_D3D_CALL_ERRCHECK( in MakeComputePipeline()
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D | GrD3DGpu.cpp | 86 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE, in GrD3DGpu() 215 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); in waitForQueueCompletion() 1729 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
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