Searched refs:GenQ (Results 1 – 10 of 10) sorted by relevance
112 dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ; in _mesa_copy_texture_state()642 texUnit->_GenFlags |= texUnit->GenQ._ModeBit; in update_texgen()1078 texUnit->GenQ.Mode = GL_EYE_LINEAR; in _mesa_init_texture()1082 texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; in _mesa_init_texture()
69 return &texUnit->GenQ; in get_texgen()
375 switch (texUnit->GenQ.Mode) { in compute_texgen()
263 texUnit->GenQ.Mode ); in make_state_key()
567 _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); in pop_texture_group()
1224 struct gl_texgen GenQ; member
199 { &u->GenS, &u->GenT, &u->GenR, &u->GenQ }) [i]; in get_texgen_coord()
1136 if (texUnit->GenQ.Mode != mode) in r200_validate_texgen()1146 texUnit->GenR.Mode, texUnit->GenQ.Mode); in r200_validate_texgen()
463 switch (texUnit->GenQ.Mode) { in texgen()
830 (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) { in radeon_validate_texgen()