Searched refs:GetOutputVaryings (Results 1 – 10 of 10) sorted by relevance
295 const std::vector<sh::Varying> *varyings = sh::GetOutputVaryings(compiler); in TEST()304 varyings = sh::GetOutputVaryings(compiler); in TEST()337 const std::vector<sh::Varying> *varyings = sh::GetOutputVaryings(compiler); in TEST()346 varyings = sh::GetOutputVaryings(compiler); in TEST()383 const std::vector<sh::Varying> *varyings = sh::GetOutputVaryings(compiler); in TEST()392 varyings = sh::GetOutputVaryings(compiler); in TEST()
295 const std::vector<sh::ShaderVariable> *varyings = sh::GetOutputVaryings(compiler); in TEST()304 varyings = sh::GetOutputVaryings(compiler); in TEST()337 const std::vector<sh::ShaderVariable> *varyings = sh::GetOutputVaryings(compiler); in TEST()346 varyings = sh::GetOutputVaryings(compiler); in TEST()383 const std::vector<sh::ShaderVariable> *varyings = sh::GetOutputVaryings(compiler); in TEST()392 varyings = sh::GetOutputVaryings(compiler); in TEST()
522 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()544 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()567 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()574 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
457 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()476 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle)); in resolveCompile()
611 const std::vector<sh::Varying> *GetOutputVaryings(const ShHandle handle);
708 const std::vector<sh::ShaderVariable> *GetOutputVaryings(const ShHandle handle);
667 const std::vector<sh::Varying> *outputVaryings = sh::GetOutputVaryings(compiler); in PrintActiveVariables()
428 const std::vector<Varying> *GetOutputVaryings(const ShHandle handle) in GetOutputVaryings() function
704 const std::vector<sh::ShaderVariable> *outputVaryings = sh::GetOutputVaryings(compiler); in PrintActiveVariables()
495 const std::vector<ShaderVariable> *GetOutputVaryings(const ShHandle handle) in GetOutputVaryings() function