Searched refs:GetRetainedNode (Results 1 – 5 of 5) sorted by relevance
46 const scenic::EntityNode& GetRetainedNode( in GetRetainedNode() function49 return retained_surfaces_[key].vk_surface->GetRetainedNode(); in GetRetainedNode()
52 const scenic::EntityNode& GetRetainedNode( in GetRetainedNode() function54 return surface_pool_->GetRetainedNode(key); in GetRetainedNode()
137 const scenic::EntityNode& GetRetainedNode() { in GetRetainedNode() function
62 virtual const scenic::EntityNode& GetRetainedNode(175 const scenic::EntityNode& GetRetainedNode(const LayerRasterCacheKey& key) { in GetRetainedNode() function176 return surface_producer_->GetRetainedNode(key); in GetRetainedNode()
124 const scenic::EntityNode& retained_node = context.GetRetainedNode(key); in UpdateScene()