/third_party/flutter/skia/src/gpu/ |
D | GrCoordTransform.h | 21 class GrCoordTransform { 23 GrCoordTransform() in GrCoordTransform() function 30 GrCoordTransform(const GrCoordTransform&) = default; 36 GrCoordTransform(GrTextureProxy* proxy) { in GrCoordTransform() function 46 GrCoordTransform(const SkMatrix& m, GrTextureProxy* proxy) { in GrCoordTransform() function 55 GrCoordTransform(const SkMatrix& m) { in GrCoordTransform() function 60 GrCoordTransform& operator= (const GrCoordTransform& that) { 78 bool hasSameEffectAs(const GrCoordTransform& that) const { in hasSameEffectAs() 115 bool operator==(const GrCoordTransform& that) const; 116 bool operator!=(const GrCoordTransform& that) const;
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D | GrFragmentProcessor.h | 14 class GrCoordTransform; variable 115 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; } in coordTransform() 117 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const { in coordTransforms() 235 using CoordTransformIter = FPItemIter<GrCoordTransform, 328 void addCoordTransform(const GrCoordTransform*); 391 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
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D | GrPrimitiveProcessor.cpp | 28 GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords, in getTransformKey() argument 33 const GrCoordTransform* coordTransform = coords[t]; in getTransformKey()
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D | GrPathProcessor.cpp | 55 while (const GrCoordTransform* coordTransform = transformHandler->nextCoordTransform()) { in emitTransforms() 84 while (const GrCoordTransform* coordTransform = transformIter.next()) { in setData()
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D | GrPrimitiveProcessor.h | 16 class GrCoordTransform; variable 177 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
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D | GrFragmentProcessor.cpp | 72 void GrFragmentProcessor::addCoordTransform(const GrCoordTransform* transform) { in addCoordTransform()
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/third_party/flutter/skia/src/gpu/glsl/ |
D | GrGLSLPrimitiveProcessor.h | 49 const GrCoordTransform* nextCoordTransform(); 62 SkDEBUGCODE(const GrCoordTransform* fCurr = nullptr;) 125 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
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D | GrGLSLPrimitiveProcessor.cpp | 18 const GrCoordTransform& coordTransform) { in GetTransformMatrix() 69 const GrCoordTransform* GrGLSLPrimitiveProcessor::FPCoordTransformHandler::nextCoordTransform() { in nextCoordTransform()
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D | GrGLSLGeometryProcessor.cpp | 71 while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) { in emitTransforms() 104 while (const GrCoordTransform* coordTransform = transformIter->next()) { in setTransformDataHelper()
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/third_party/flutter/skia/src/gpu/effects/ |
D | GrYUVtoRGBEffect.h | 71 GrCoordTransform(fSamplerTransforms[i], fSamplers[i].proxy()); 89 GrCoordTransform fSamplerCoordTransforms[4];
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D | GrGaussianConvolutionFragmentProcessor.h | 90 GrCoordTransform fCoordTransform;
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D | GrMatrixConvolutionEffect.h | 80 GrCoordTransform fCoordTransform;
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D | GrSkSLFP.h | 137 GrCoordTransform fCoordTransform;
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D | GrBicubicEffect.h | 129 GrCoordTransform fCoordTransform;
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D | GrTextureDomain.h | 221 GrCoordTransform fCoordTransform;
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D | GrSkSLFP.cpp | 320 fCoordTransform = GrCoordTransform(*matrix); in GrSkSLFP()
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/third_party/flutter/skia/src/gpu/gradients/generated/ |
D | GrRadialGradientLayout.h | 27 GrCoordTransform fCoordTransform0;
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D | GrLinearGradientLayout.h | 27 GrCoordTransform fCoordTransform0;
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D | GrSweepGradientLayout.h | 27 GrCoordTransform fCoordTransform0;
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D | GrTwoPointConicalGradientLayout.h | 29 GrCoordTransform fCoordTransform0;
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/third_party/flutter/skia/src/gpu/effects/generated/ |
D | GrAlphaThresholdFragmentProcessor.h | 31 GrCoordTransform maskCoordTransform;
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D | GrMagnifierEffect.h | 28 GrCoordTransform srcCoordTransform;
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D | GrSimpleTextureEffect.h | 45 GrCoordTransform imageCoordTransform;
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/third_party/flutter/skia/src/effects/imagefilters/ |
D | SkDisplacementMapEffect.cpp | 238 GrCoordTransform fDisplacementTransform; 240 GrCoordTransform fColorTransform;
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/third_party/flutter/skia/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 775 fCoordTransform = GrCoordTransform(matrix); in GrPerlinNoise2Effect() 799 GrCoordTransform fCoordTransform; 1198 fCoordTransform = GrCoordTransform(matrix); in GrImprovedPerlinNoiseEffect() 1220 GrCoordTransform fCoordTransform;
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