Searched refs:GrD3DCommandList (Results 1 – 4 of 4) sorted by relevance
22 GrD3DCommandList::GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DCommandList() function in GrD3DCommandList28 bool GrD3DCommandList::close() { in close()36 GrD3DCommandList::SubmitResult GrD3DCommandList::submit(ID3D12CommandQueue* queue) { in submit()53 void GrD3DCommandList::reset() { in reset()65 void GrD3DCommandList::releaseResources() { in releaseResources()83 void GrD3DCommandList::addFinishedCallback(sk_sp<GrRefCntedCallback> callback) { in addFinishedCallback()91 void GrD3DCommandList::resourceBarrier(sk_sp<GrManagedResource> resource, in resourceBarrier()110 void GrD3DCommandList::uavBarrier(sk_sp<GrManagedResource> resource, in uavBarrier()125 void GrD3DCommandList::aliasingBarrier(sk_sp<GrManagedResource> beforeManagedResource, in aliasingBarrier()149 void GrD3DCommandList::submitResourceBarriers() { in submitResourceBarriers()[all …]
32 class GrD3DCommandList {34 virtual ~GrD3DCommandList() { in ~GrD3DCommandList()119 GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator,155 class GrD3DDirectCommandList : public GrD3DCommandList {235 class GrD3DCopyCommandList : public GrD3DCommandList {
14 class GrD3DCommandList; variable
680 "$_src/gpu/d3d/GrD3DCommandList.cpp",681 "$_src/gpu/d3d/GrD3DCommandList.h",