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Searched refs:GrD3DCommandList (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp22 GrD3DCommandList::GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator, in GrD3DCommandList() function in GrD3DCommandList
28 bool GrD3DCommandList::close() { in close()
36 GrD3DCommandList::SubmitResult GrD3DCommandList::submit(ID3D12CommandQueue* queue) { in submit()
53 void GrD3DCommandList::reset() { in reset()
65 void GrD3DCommandList::releaseResources() { in releaseResources()
83 void GrD3DCommandList::addFinishedCallback(sk_sp<GrRefCntedCallback> callback) { in addFinishedCallback()
91 void GrD3DCommandList::resourceBarrier(sk_sp<GrManagedResource> resource, in resourceBarrier()
110 void GrD3DCommandList::uavBarrier(sk_sp<GrManagedResource> resource, in uavBarrier()
125 void GrD3DCommandList::aliasingBarrier(sk_sp<GrManagedResource> beforeManagedResource, in aliasingBarrier()
149 void GrD3DCommandList::submitResourceBarriers() { in submitResourceBarriers()
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DGrD3DCommandList.h32 class GrD3DCommandList {
34 virtual ~GrD3DCommandList() { in ~GrD3DCommandList()
119 GrD3DCommandList(gr_cp<ID3D12CommandAllocator> allocator,
155 class GrD3DDirectCommandList : public GrD3DCommandList {
235 class GrD3DCopyCommandList : public GrD3DCommandList {
DGrD3DDescriptorTableManager.h14 class GrD3DCommandList; variable
/third_party/skia/gn/
Dgpu.gni680 "$_src/gpu/d3d/GrD3DCommandList.cpp",
681 "$_src/gpu/d3d/GrD3DCommandList.h",