Searched refs:GrFillRuleForSkPath (Results 1 – 10 of 10) sorted by relevance
36 uint32_t key = (fIsCoverageCount) ? (uint32_t)GrFillRuleForSkPath(clipPath) : 0; in onGetGLSLProcessorKey()82 auto fillRule = GrFillRuleForSkPath(proc.fClipPath->deviceSpacePath()); in emitCode()
72 fAccessRect, fDeviceSpacePath, fPathDevIBounds, GrFillRuleForSkPath(fDeviceSpacePath), in renderPathInAtlas()
202 key = (key << 1) | (uint32_t)GrFillRuleForSkPath(deviceSpacePath); in makeClipProcessor()
339 ? GrFillRuleForSkPath(path) in setupResources()
418 fillRule = GrFillRuleForSkPath(path); in renderShapeInAtlas()
263 GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath)); in prePreparePrograms()276 GrPathTessellationShader::StencilPathSettings(GrFillRuleForSkPath(fPath)); in prePreparePrograms()
54 if (GrFillRuleForSkPath(path) == GrFillRule::kNonzero) { in addPath()
166 fFillRule = (uint32_t)GrFillRuleForSkPath(path); // Fill rule doesn't affect the path's genID. in set()
218 inline GrFillRule GrFillRuleForSkPath(const SkPath& path) { in GrFillRuleForSkPath() function
253 inline GrFillRule GrFillRuleForSkPath(const SkPath& path) { in GrFillRuleForSkPath() function